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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-09 19:08:20 -0500 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-09 19:08:20 -0500 |
| commit | 4a2cf8292ad37767de22a26e7e35d0a8a06edad3 (patch) | |
| tree | 10f953a510175edd01b08ad14a8f9728abac34b3 /wiki/Physical-GPU-Backend.md | |
| parent | 21e0d611b5efbdcf6a14520c3294d6a78bb32220 (diff) | |
| download | open-iov-4a2cf8292ad37767de22a26e7e35d0a8a06edad3.tar.gz open-iov-4a2cf8292ad37767de22a26e7e35d0a8a06edad3.zip | |
wiki: 2026-11-09 evening refresh 2 - forced GLX reaches glcore; windowed GL waits on kernel kick completion
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: with
SDL_VIDEO_X11_FORCE_EGL=0 the windowed GL path selects libnvidia-glcore,
but the minimal glxgears hangs in the glcore kick wait (poll on the
per-slot /dev/nvidia-modeset fd) while the host completes the beef
notifier memory. The X DDX get-word/notifier completion, the DDX 4 GB
sysmem footprint and physical dispatch of the GL draws remain. Published
to open-iov.org.
Diffstat (limited to 'wiki/Physical-GPU-Backend.md')
| -rw-r--r-- | wiki/Physical-GPU-Backend.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/wiki/Physical-GPU-Backend.md b/wiki/Physical-GPU-Backend.md index 4c86dc4..21ad279 100644 --- a/wiki/Physical-GPU-Backend.md +++ b/wiki/Physical-GPU-Backend.md @@ -5,7 +5,7 @@ > guest-facing emulation. Canonical sources: [`../docs/03-architecture/08-physical-gpu-integration.md`](../docs/03-architecture/08-physical-gpu-integration.md) > and [`../docs/03-architecture/11-physical-backend-guest-wiring.md`](../docs/03-architecture/11-physical-backend-guest-wiring.md); the docs tree wins on disagreement. -Status: 2026-11-09, tree `master @ e342bd0f`. Tags: `[live]` proven with the +Status: 2026-11-09, tree `master @ 21e0d611`. Tags: `[live]` proven with the stock guest driver; `[gated]` implemented default-off; `[wip]` partially built; `[wall]` current blocker; `[target]` planned end state. @@ -123,10 +123,10 @@ same machinery in three shapes (a verbatim 3D method-stream replay, synthesized launches, and the direct GL client's own GR/CE channels); the captured and synthesized streams execute on the engine, and the direct GL client's channels submit. The display/KMS stack registers, the X DDX waits are -fixed and X settles, so the remaining graphics gates are the NVIDIA renderer -path (Vulkan ICD or forced GLX), the DDX push-buffer get-word/notifier -completion, and physical dispatch of the client's draws (`forwarded=0`) -before rendered pixels. The remaining compute work is the staged-transfer +fixed, X settles and forcing GLX selects `libnvidia-glcore`, so the remaining +graphics gates are the kernel-visible GL present completion, the DDX +push-buffer get-word/notifier completion, and physical dispatch of the +client's draws (`forwarded=0`) before rendered pixels. The remaining compute work is the staged-transfer class (under repair), the every-boot acceptance campaign, and per-guest execution isolation — see [`Execution-Frontier.md`](Execution-Frontier.md) and |
