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<h1 id="firstHeading" class="firstHeading" >Glossary</h1>
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<div id="siteSub" class="noprint">From Open-IOV</div>
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<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="en" dir="ltr"><div class="mw-parser-output"><blockquote><p>An absence of critical technical documentation has historically slowed growth and adoption of developer ecosystems for GPU virtualization.
</p><p>This <a rel="nofollow" class="external text" href="https://creativecommons.org/licenses/by/4.0/">CC-BY-4.0</a> licensed content can either be used with attribution, or used as inspiration for new documentation, created by GPU vendors for public commercial distribution as developer documentation.
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Where possible, this documentation will clearly label dates and versions of observed-but-not-guaranteed behaviour vs. vendor-documented stable interfaces/behaviour with guarantees of forward or backward compatibility.</p></blockquote>
<div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div>
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<li class="toclevel-1 tocsection-1"><a href="Introductory_Concepts_&_Definitions.html#Definitions"><span class="tocnumber">1</span> <span class="toctext">Definitions</span></a>
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<li class="toclevel-2 tocsection-2"><a href="Introductory_Concepts_&_Definitions.html#VFIO"><span class="tocnumber">1.1</span> <span class="toctext">VFIO</span></a></li>
<li class="toclevel-2 tocsection-3"><a href="Introductory_Concepts_&_Definitions.html#Mdev"><span class="tocnumber">1.2</span> <span class="toctext">Mdev</span></a></li>
<li class="toclevel-2 tocsection-4"><a href="Introductory_Concepts_&_Definitions.html#Virtual_CPU_(vCPU)"><span class="tocnumber">1.3</span> <span class="toctext">Virtual CPU (vCPU)</span></a></li>
<li class="toclevel-2 tocsection-5"><a href="Introductory_Concepts_&_Definitions.html#Virtual_GPU_(vGPU)"><span class="tocnumber">1.4</span> <span class="toctext">Virtual GPU (vGPU)</span></a></li>
<li class="toclevel-2 tocsection-6"><a href="Introductory_Concepts_&_Definitions.html#IVSHMEM"><span class="tocnumber">1.5</span> <span class="toctext">IVSHMEM</span></a></li>
<li class="toclevel-2 tocsection-7"><a href="Introductory_Concepts_&_Definitions.html#KVMFR_(Looking_Glass)"><span class="tocnumber">1.6</span> <span class="toctext">KVMFR (Looking Glass)</span></a></li>
<li class="toclevel-2 tocsection-8"><a href="Introductory_Concepts_&_Definitions.html#NUMA_Node"><span class="tocnumber">1.7</span> <span class="toctext">NUMA Node</span></a></li>
<li class="toclevel-2 tocsection-9"><a href="Introductory_Concepts_&_Definitions.html#Application_Binary_Interface_(ABI)"><span class="tocnumber">1.8</span> <span class="toctext">Application Binary Interface (ABI)</span></a></li>
<li class="toclevel-2 tocsection-10"><a href="Introductory_Concepts_&_Definitions.html#SR-IOV"><span class="tocnumber">1.9</span> <span class="toctext">SR-IOV</span></a></li>
<li class="toclevel-2 tocsection-11"><a href="Introductory_Concepts_&_Definitions.html#GVT-g"><span class="tocnumber">1.10</span> <span class="toctext">GVT-g</span></a></li>
<li class="toclevel-2 tocsection-12"><a href="Introductory_Concepts_&_Definitions.html#VirGL"><span class="tocnumber">1.11</span> <span class="toctext">VirGL</span></a></li>
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<h2><span class="mw-headline" id="Definitions">Definitions</span></h2>
<p>This article will attempt to provide a glossary of common terms that are either related to/or often used in connection with virtualization for those who may need more context.
</p><p>If you have suggestions on how to improve the glossary you can <a rel="nofollow" class="external text" href="https://open-iov.org/index.php/Main_Page#Getting_Started_Contributing_to_Open-IOV"><b>contribute</b></a> or join our <a rel="nofollow" class="external text" href="https://discord.gg/Rb9K9DYxKK"><b>community discussion thread</b></a> to make suggestions.
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<h3><span class="mw-headline" id="VFIO">VFIO</span></h3>
<blockquote><p>Kernel.org defines VFIO or Virtual Function Input Output as <b>"an IOMMU/device agnostic framework for exposing direct device access to userspace, in a secure, IOMMU protected environment." <a rel="nofollow" class="external text" href="https://www.kernel.org/doc/Documentation/vfio.txt">[1]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:VFIO_Diagram.png.html" class="image"><img alt="" src="../images/thumb/4/43/VFIO_Diagram.png/300px-VFIO_Diagram.png" decoding="async" width="300" height="397" class="thumbimage" srcset="../images/4/43/VFIO_Diagram.png 1.5x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:VFIO_Diagram.png.html" class="internal" title="Enlarge"></a></div>A diagram depicting direct VFIO passthrough of a GPU adapter.</div></div></div>
<h3><span class="mw-headline" id="Mdev">Mdev</span></h3>
<blockquote><p>Kernel.org defines Virtual Function I/O (VFIO) Mediated devices as: <b>"an IOMMU/device-agnostic framework for exposing direct device access to user space in a secure, IOMMU-protected environment... mediated core driver provides a common interface for mediated device management that can be used by drivers of different devices." <a rel="nofollow" class="external text" href="https://git.kernel.org/pub/scm/linux/kernel/git/gregkh/driver-core.git/tree/Documentation/driver-api/vfio-mediated-device.rst?h=driver-core-next&id=7de3697e9cbd4bd3d62bafa249d57990e1b8f294">[2]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:VFIO-Mdev_Diagram.png.html" class="image"><img alt="" src="../images/thumb/c/c7/VFIO-Mdev_Diagram.png/300px-VFIO-Mdev_Diagram.png" decoding="async" width="300" height="397" class="thumbimage" srcset="../images/thumb/c/c7/VFIO-Mdev_Diagram.png/450px-VFIO-Mdev_Diagram.png 1.5x, ../images/c/c7/VFIO-Mdev_Diagram.png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:VFIO-Mdev_Diagram.png.html" class="internal" title="Enlarge"></a></div>A diagram depicting VFIO Mediated Device interacting with two vGPU guests.</div></div></div>
<h3><span id="Virtual_CPU_.28vCPU.29"></span><span class="mw-headline" id="Virtual_CPU_(vCPU)">Virtual CPU (vCPU)</span></h3>
<blockquote><p>A Virtual CPU (vCPU) is a CPU which has been virtualized to represent a percentage of the total hardware resource via preemptive scheduling.</p></blockquote>
<h3><span id="Virtual_GPU_.28vGPU.29"></span><span class="mw-headline" id="Virtual_GPU_(vGPU)">Virtual GPU (vGPU)</span></h3>
<blockquote><p>A Virtual GPU (vGPU) is a GPU which has been virtualized to represent a percentage of the total hardware resource via preemptive scheduling or thread pinning (to <a rel="nofollow" class="external text" href="https://www.intel.com/content/www/us/en/docs/oneapi/optimization-guide-gpu/2023-0/intel-iris-xe-gpu-architecture.html">EUs</a>, or <a rel="nofollow" class="external text" href="https://www.nvidia.com/content/PDF/nvidia-ampere-ga-102-gpu-architecture-whitepaper-v2.pdf">SMs</a>) and/or a partition of the device's Video Random Access Memory (VRAM).</p></blockquote>
<h3><span class="mw-headline" id="IVSHMEM">IVSHMEM</span></h3>
<blockquote><p>According to QEMU's GitHub repo: <b>"The Inter-VM shared memory device (ivshmem) is designed to share a memory region between multiple QEMU processes running different guests and the host. In order for all guests to be able to pick up the shared memory area, it is modeled by QEMU as a PCI device exposing said memory to the guest as a PCI BAR."</b> <b><a rel="nofollow" class="external text" href="https://github.com/qemu/qemu/blob/master/docs/specs/ivshmem-spec.txt">[3]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:IVSHMEM.png.html" class="image"><img alt="" src="../images/thumb/d/d3/IVSHMEM.png/300px-IVSHMEM.png" decoding="async" width="300" height="203" class="thumbimage" srcset="../images/thumb/d/d3/IVSHMEM.png/450px-IVSHMEM.png 1.5x, ../images/thumb/d/d3/IVSHMEM.png/600px-IVSHMEM.png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:IVSHMEM.png.html" class="internal" title="Enlarge"></a></div>A diagram depicting an inter-vm shared memory device being used by two separate virtual machines.</div></div></div>
<h3><span id="KVMFR_.28Looking_Glass.29"></span><span class="mw-headline" id="KVMFR_(Looking_Glass)">KVMFR (Looking Glass)</span></h3>
<blockquote><p>looking-glass.io defines Looking Glass as: <b>"an open source application that allows the use of a KVM (Kernel-based Virtual Machine) configured for VGA PCI Pass-through without an attached physical monitor, keyboard or mouse."</b> <b><a rel="nofollow" class="external text" href="https://looking-glass.io/">[4]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:KVMFR_Looking_Glass.png.html" class="image"><img alt="" src="../images/thumb/8/8a/KVMFR_Looking_Glass.png/300px-KVMFR_Looking_Glass.png" decoding="async" width="300" height="179" class="thumbimage" srcset="../images/thumb/8/8a/KVMFR_Looking_Glass.png/450px-KVMFR_Looking_Glass.png 1.5x, ../images/thumb/8/8a/KVMFR_Looking_Glass.png/600px-KVMFR_Looking_Glass.png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:KVMFR_Looking_Glass.png.html" class="internal" title="Enlarge"></a></div>A image posted by Gnif (Creator of the Looking Glass project) to a changelog thread on the Level1techs forum - an active community of VFIO users.</div></div></div>
<h3><span class="mw-headline" id="NUMA_Node">NUMA Node</span></h3>
<blockquote><p>Infogalactic defines NUMA as: <b>"<i>Non-uniform memory access (NUMA) is a</i> computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory (memory local to another processor or memory shared between processors)." <a rel="nofollow" class="external text" href="https://infogalactic.com/info/Non-uniform_memory_access">[5]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:NUMA_Node.png.html" class="image"><img alt="" src="../images/thumb/7/73/NUMA_Node.png/300px-NUMA_Node.png" decoding="async" width="300" height="151" class="thumbimage" srcset="../images/thumb/7/73/NUMA_Node.png/450px-NUMA_Node.png 1.5x, ../images/thumb/7/73/NUMA_Node.png/600px-NUMA_Node.png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:NUMA_Node.png.html" class="internal" title="Enlarge"></a></div>A diagram depicting Non-Uniform Memory Access (NUMA) nodes.</div></div></div>
<h3><span id="Application_Binary_Interface_.28ABI.29"></span><span class="mw-headline" id="Application_Binary_Interface_(ABI)">Application Binary Interface (ABI)</span></h3>
<blockquote><p>Infogalactic defines an ABI as <b>"the interface between two program modules, one of which is often a library or operating system, at the level of machine code."</b> <b><a rel="nofollow" class="external text" href="https://infogalactic.com/info/Application_binary_interface">[6]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:Application_Binary_Interface_(ABI).png.html" class="image"><img alt="" src="../images/thumb/9/9d/Application_Binary_Interface_(ABI).png/300px-Application_Binary_Interface_(ABI).png" decoding="async" width="300" height="225" class="thumbimage" srcset="../images/thumb/9/9d/Application_Binary_Interface_(ABI).png/450px-Application_Binary_Interface_(ABI).png 1.5x, ../images/thumb/9/9d/Application_Binary_Interface_(ABI).png/600px-Application_Binary_Interface_(ABI).png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:Application_Binary_Interface_(ABI).png.html" class="internal" title="Enlarge"></a></div>A diagram contrasting API and ABI as well as their respective roles in software compatibility.</div></div></div>
<h3><span class="mw-headline" id="SR-IOV">SR-IOV</span></h3>
<blockquote><p>docs.microsoft.com defines SR-IOV as <b>"The single root I/O virtualization (SR-IOV) interface is an extension to the PCI Express (PCIe) specification. SR-IOV allows a device, such as a network adapter, to separate access to its resources among various PCIe hardware functions." <a rel="nofollow" class="external text" href="https://archive.is/FcDoK">[7]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:SR-IOV.png.html" class="image"><img alt="" src="../images/thumb/6/65/SR-IOV.png/300px-SR-IOV.png" decoding="async" width="300" height="238" class="thumbimage" srcset="../images/thumb/6/65/SR-IOV.png/450px-SR-IOV.png 1.5x, ../images/thumb/6/65/SR-IOV.png/600px-SR-IOV.png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:SR-IOV.png.html" class="internal" title="Enlarge"></a></div>A diagram depicting host and guest interactions in a Single Root I/O Virtualization environment.</div></div></div>
<h3><span class="mw-headline" id="GVT-g">GVT-g</span></h3>
<blockquote><p>wiki.archlinux.org defines Intel GVT-g as <b>"a technology that provides mediated device passthrough for Intel GPUs (Broadwell and newer). It can be used to virtualize the GPU for multiple guest virtual machines, effectively providing near-native graphics performance in the virtual machine and still letting your host use the virtualized GPU normally." <a rel="nofollow" class="external text" href="https://wiki.archlinux.org/title/Intel_GVT-g">[8]</a></b></p></blockquote>
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:SR-IOV-Diagram.png.html" class="image"><img alt="" src="../images/thumb/d/df/SR-IOV-Diagram.png/300px-SR-IOV-Diagram.png" decoding="async" width="300" height="258" class="thumbimage" srcset="../images/thumb/d/df/SR-IOV-Diagram.png/450px-SR-IOV-Diagram.png 1.5x, ../images/thumb/d/df/SR-IOV-Diagram.png/600px-SR-IOV-Diagram.png 2x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:SR-IOV-Diagram.png.html" class="internal" title="Enlarge"></a></div>A diagram of Intel's GVT-g (Graphics Virtualization Technology g).</div></div></div>
<h3><span class="mw-headline" id="VirGL">VirGL</span></h3>
<blockquote><div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="./File:Virgl.png.html" class="image"><img alt="" src="../images/thumb/b/b4/Virgl.png/300px-Virgl.png" decoding="async" width="300" height="398" class="thumbimage" srcset="../images/b/b4/Virgl.png 1.5x" /></a> <div class="thumbcaption"><div class="magnify"><a href="./File:Virgl.png.html" class="internal" title="Enlarge"></a></div>A diagram depicting GPU instruction redirects to a single host graphics driver.</div></div></div><p>lwn.net defines Virgl as: <b>"a way for guests running in a virtual machine (VM) to access the host GPU using OpenGL and other APIs... The virgl stack consists of an application running in the guest that sends OpenGL to the Mesa virgl driver, which uses the virtio-gpu driver in the guest kernel to communicate with QEMU on the host."</b> <b><a rel="nofollow" class="external text" href="https://lwn.net/Articles/767970/">[9]</a></b></p></blockquote>
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