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Diffstat (limited to 'wiki/System-Overview.md')
| -rw-r--r-- | wiki/System-Overview.md | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/wiki/System-Overview.md b/wiki/System-Overview.md index 5f5b8dc..333d8c3 100644 --- a/wiki/System-Overview.md +++ b/wiki/System-Overview.md @@ -7,7 +7,7 @@ > and [`../docs/03-architecture/10-interaction-and-scheduling.md`](../docs/03-architecture/10-interaction-and-scheduling.md) > for the full picture); the docs tree wins on disagreement. -Status: 2026-11-09, tree `master @ 4acc81e8`. Tags: `[live]` proven with the +Status: 2026-11-09, tree `master @ e342bd0f`. Tags: `[live]` proven with the stock guest driver; `[gated]` implemented default-off; `[wip]` partial; `[wall]` current blocker; `[target]` designed end state. @@ -139,12 +139,14 @@ RPC from the guest to "firmware": rendered 3D pixels are the graphics frontier ([`Execution-Frontier.md`](Execution-Frontier.md)). 6. On the graphics side, the emulated display engine serves the modeset push - buffers and the display notifier/completion, so nvidia-modeset/NvKms - registers (`/dev/dri`), X settles and `glxinfo` reports OpenGL 4.6.0 with - direct rendering; GZDoom obtains a real GL context, the direct GL client's - channels submit, and the guest Vulkan pipeline runs end to end. The - remaining gate is the X GLX context-creation completion and the first - rendered (non-black) frame ([`OpenGL.md`](OpenGL.md), + buffers and the display notifier/completion (class-aware arm), so + nvidia-modeset/NvKms registers (`/dev/dri`), X settles and `glxinfo` + reports OpenGL 4.6.0 with direct rendering; the direct GL client's + channels submit, the X DDX waits are fixed, and the guest Vulkan pipeline + runs end to end. GZDoom reaches renderer startup and `MAP01`, currently on + Mesa llvmpipe. The remaining gate is the NVIDIA renderer path, the DDX + get-word/notifier completion and physical dispatch of the GL draws before + the first rendered (non-black) frame ([`OpenGL.md`](OpenGL.md), [`Vulkan.md`](Vulkan.md)). ## 6. Where the detail lives |
