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-rw-r--r--wiki/Project-Plan.md26
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diff --git a/wiki/Project-Plan.md b/wiki/Project-Plan.md
index 1d3a7d1..0300b78 100644
--- a/wiki/Project-Plan.md
+++ b/wiki/Project-Plan.md
@@ -15,7 +15,7 @@
> [`../docs/06-portability/03-device-validation-and-porting-sequence.md`](../docs/06-portability/03-device-validation-and-porting-sequence.md);
> the docs tree wins on disagreement.
-Status: 2026-11-12, tree `master @ 800c108f`. Tags: `[done]`, `[active]`,
+Status: 2026-11-13, tree `master @ 436cbf9d`. Tags: `[done]`, `[active]`,
`[ahead]` — the plan's own state vocabulary, distinct from the goal tags.
## 1. How the plan works
@@ -40,11 +40,11 @@ itself:
## 2. The phases
-| Phase | What it delivers | Exit gate | State (2026-11-11) |
+| Phase | What it delivers | Exit gate | State (2026-11-13) |
|---|---|---|---|
| **P0 — Platform** | Emulated vGPU device, GSP boot and GSP-RM emulation, stock guest driver initialisation | Driver-API smoke green (`ALL OK`) = evaluation rung 2 | `[done]` |
| **P1 — First execution (compute)** | Guest CUDA kernels executing on the physical GPU, with engine-authored completions; then hardening | Verified clients + engine-authored completion = rung 3 core; hardening: staged-transfer class, every-boot acceptance, per-guest isolation | `[active]` — execution green; hardening in progress |
-| **P2 — Graphics execution** | OpenGL/Vulkan draw commands executed by the physical 3D pipeline and delivered as readable pixels | The graphics ladder: M-GL1 client context-init executes; M-GL2 `glxgears` non-black; M-GL3 GZDoom GL non-black through the mdev | `[active]` — between M-GL1 and M-GL2 with M-GL2's off-screen half proven: the display/KMS and DDX replay machinery work, X + stock GLX are green, the first non-black GPU-rendered frames and videos are captured, and the direct-GL ring/USERD machinery is hardened; delivery of the direct-GL client's own setup push, the window/screen present and X screen-init stability are the walls |
+| **P2 — Graphics execution** | OpenGL/Vulkan draw commands executed by the physical 3D pipeline and delivered as readable pixels | The graphics ladder: M-GL1 client context-init executes; M-GL2 `glxgears` non-black; M-GL3 GZDoom GL non-black through the mdev | `[active]` — between M-GL1 and M-GL2 with M-GL2's off-screen half proven: the display/KMS and DDX replay machinery work, X + stock GLX are green, the first non-black GPU-rendered frames and videos are captured, the X DDX/ScreenInit stability walls are closed, captured GL sections execute on the engine, and direct-GL push bodies decode above 10 GiB; the remaining walls are registration of the direct-GL payload user/UVM VAS (setup/draw pushes still resolve to zero/implausible PAs), the window/screen present, and the X first-generation screen-init lottery |
| **P3 — Sustained and multi-tenant** | Frame rates without assistance; multiple VMs sharing the GPU with measured fairness; soak-stable operation | Graphics M-GL4 (60 fps, no forcing) and M-GL5 (two VMs, two mdevs); CUDA battery + soak; per-guest execution isolation = rungs 4/5 | `[ahead]` |
| **P4 — Breadth** | Video (NVENC/NVDEC), Windows/DirectX guests, live migration, non-KVM hypervisor transports | Per-case bring-up gates plus the matrix's evidence expectations | `[ahead]` |
| **P5 — Scale and portability** | New GPU generations and driver families carried forward; published performance programme | A profile + measured delta per version, validated on hardware; A/B numbers published per the measurement contract | `[ahead]` |
@@ -59,15 +59,17 @@ Ranked, in dependency order:
1. **Graphics pixels (P2).** The client and display stacks execute, X and the
stock GLX path are fully green (`glxinfo -B` rc 0, ~520 FPS `glxgears`),
- the DDX 3D replay runs, the first non-black GPU-rendered frames and videos
- are captured off-screen, and the direct-GL ring/USERD machinery is
- hardened. The named walls are **delivery of the direct-GL client's own
- command stream** (its 59,556-byte setup push is not yet resolvable/
- readable host-side under the client's page-directory churn, so no draw
- section opens and GZDoom spins after `V_Init`), the window/screen present
- path (glxgears' window is black and a window draw wedges X), X screen-init
- stability (the DDX idle-DMA ScreenInit lottery; even `modeNum` required),
- and then non-black window frames. Full detail:
+ the X DDX/ScreenInit stability walls are closed (X green >10 minutes), the
+ DDX 3D replay runs, the first non-black GPU-rendered frames and videos are
+ captured off-screen, captured GL sections execute on the engine, and the
+ direct-GL push bodies decode as real GR method streams above 10 GiB. The
+ named walls are **registration of the direct-GL payload user/UVM VAS**
+ (the `0x4001004` setup push and `0x4250000`/`0x4250110` draws still resolve
+ to zero/implausible PAs, so no draw section opens for `0xbeef0100` and
+ GZDoom spins after `V_Init`), the window/screen present path (glxgears'
+ window is black and a window draw wedges X), the X first-generation
+ screen-init lottery (even `modeNum` required), and then non-black window
+ frames. Full detail:
[`Graphics-Execution.md`](Graphics-Execution.md) §6.
2. **Compute hardening (P1).** The staged-transfer class (failure modes proven,
fixes in flight); the every-boot acceptance campaign; per-guest execution