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diff --git a/wiki/Project-Plan.md b/wiki/Project-Plan.md
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@@ -15,7 +15,7 @@
> [`../docs/06-portability/03-device-validation-and-porting-sequence.md`](../docs/06-portability/03-device-validation-and-porting-sequence.md);
> the docs tree wins on disagreement.
-Status: 2026-11-13, tree `master @ 436cbf9d`. Tags: `[done]`, `[active]`,
+Status: 2026-11-14, tree `master @ 339da842`. Tags: `[done]`, `[active]`,
`[ahead]` — the plan's own state vocabulary, distinct from the goal tags.
## 1. How the plan works
@@ -40,11 +40,11 @@ itself:
## 2. The phases
-| Phase | What it delivers | Exit gate | State (2026-11-13) |
+| Phase | What it delivers | Exit gate | State (2026-11-14) |
|---|---|---|---|
| **P0 — Platform** | Emulated vGPU device, GSP boot and GSP-RM emulation, stock guest driver initialisation | Driver-API smoke green (`ALL OK`) = evaluation rung 2 | `[done]` |
| **P1 — First execution (compute)** | Guest CUDA kernels executing on the physical GPU, with engine-authored completions; then hardening | Verified clients + engine-authored completion = rung 3 core; hardening: staged-transfer class, every-boot acceptance, per-guest isolation | `[active]` — execution green; hardening in progress |
-| **P2 — Graphics execution** | OpenGL/Vulkan draw commands executed by the physical 3D pipeline and delivered as readable pixels | The graphics ladder: M-GL1 client context-init executes; M-GL2 `glxgears` non-black; M-GL3 GZDoom GL non-black through the mdev | `[active]` — between M-GL1 and M-GL2 with M-GL2's off-screen half proven: the display/KMS and DDX replay machinery work, X + stock GLX are green, the first non-black GPU-rendered frames and videos are captured, the X DDX/ScreenInit stability walls are closed, captured GL sections execute on the engine, and direct-GL push bodies decode above 10 GiB; the remaining walls are registration of the direct-GL payload user/UVM VAS (setup/draw pushes still resolve to zero/implausible PAs), the window/screen present, and the X first-generation screen-init lottery |
+| **P2 — Graphics execution** | OpenGL/Vulkan draw commands executed by the physical 3D pipeline and delivered as readable pixels | The graphics ladder: M-GL1 client context-init executes; M-GL2 `glxgears` non-black; M-GL3 GZDoom GL non-black through the mdev | `[active]` — between M-GL1 and M-GL2 with M-GL2's off-screen half proven: the display/KMS and DDX replay machinery work, X + stock GLX are green, the first non-black GPU-rendered frames and videos are captured, the X DDX/ScreenInit stability walls are closed, captured GL sections execute on the engine, the direct-GL submission is fully decoded (macro-driven, no classic draw header), and the client's draw-state push now reaches the engine; the remaining walls are MME macro completion (multi-part keep-window A/B pending), the window/screen present, and the X first-generation start lottery |
| **P3 — Sustained and multi-tenant** | Frame rates without assistance; multiple VMs sharing the GPU with measured fairness; soak-stable operation | Graphics M-GL4 (60 fps, no forcing) and M-GL5 (two VMs, two mdevs); CUDA battery + soak; per-guest execution isolation = rungs 4/5 | `[ahead]` |
| **P4 — Breadth** | Video (NVENC/NVDEC), Windows/DirectX guests, live migration, non-KVM hypervisor transports | Per-case bring-up gates plus the matrix's evidence expectations | `[ahead]` |
| **P5 — Scale and portability** | New GPU generations and driver families carried forward; published performance programme | A profile + measured delta per version, validated on hardware; A/B numbers published per the measurement contract | `[ahead]` |
@@ -61,15 +61,17 @@ Ranked, in dependency order:
stock GLX path are fully green (`glxinfo -B` rc 0, ~520 FPS `glxgears`),
the X DDX/ScreenInit stability walls are closed (X green >10 minutes), the
DDX 3D replay runs, the first non-black GPU-rendered frames and videos are
- captured off-screen, captured GL sections execute on the engine, and the
- direct-GL push bodies decode as real GR method streams above 10 GiB. The
- named walls are **registration of the direct-GL payload user/UVM VAS**
- (the `0x4001004` setup push and `0x4250000`/`0x4250110` draws still resolve
- to zero/implausible PAs, so no draw section opens for `0xbeef0100` and
- GZDoom spins after `V_Init`), the window/screen present path (glxgears'
- window is black and a window draw wedges X), the X first-generation
- screen-init lottery (even `modeNum` required), and then non-black window
- frames. Full detail:
+ captured off-screen, captured GL sections execute on the engine, the
+ direct-GL submission is fully decoded (macro-driven; no method-grammar
+ draw header), and the client's draw-state push reaches the engine with the
+ golden MME overlay. The named walls are **MME macro completion** (the
+ 2799-word packed program cannot fit the <=2048-word block with the
+ 156-400-word draw window, so `live_gen` never promotes; the multi-part
+ keep-window mechanism is committed default-off with the A/B pending), the
+ window/screen present path (glxgears' window is black and a window draw
+ wedges X), the X first-generation start lottery (even `modeNum` required;
+ now the dominant throughput limiter), and then non-black window frames.
+ Full detail:
[`Graphics-Execution.md`](Graphics-Execution.md) §6.
2. **Compute hardening (P1).** The staged-transfer class (failure modes proven,
fixes in flight); the every-boot acceptance campaign; per-guest execution