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-rw-r--r--wiki/Physical-GPU-Backend.md19
1 files changed, 11 insertions, 8 deletions
diff --git a/wiki/Physical-GPU-Backend.md b/wiki/Physical-GPU-Backend.md
index f050b1d..ef2dcd3 100644
--- a/wiki/Physical-GPU-Backend.md
+++ b/wiki/Physical-GPU-Backend.md
@@ -5,7 +5,7 @@
> guest-facing emulation. Canonical sources: [`../docs/03-architecture/08-physical-gpu-integration.md`](../docs/03-architecture/08-physical-gpu-integration.md)
> and [`../docs/03-architecture/11-physical-backend-guest-wiring.md`](../docs/03-architecture/11-physical-backend-guest-wiring.md); the docs tree wins on disagreement.
-Status: 2026-11-15, tree `master @ 692a7eb0`. Tags: `[live]` proven with the
+Status: 2026-11-15, tree `master @ 6aeb20c7`. Tags: `[live]` proven with the
stock guest driver; `[gated]` implemented default-off; `[wip]` partially
built; `[wall]` current blocker; `[target]` planned end state.
@@ -109,7 +109,7 @@ FAIL a failed mutating operation parks the device in a locked fail-safe;
| Host RM client and first real engine work (static config, real objects, 4 KiB CE copy) | done `[live]` |
| Guest-copy forwarding, deferred release, hardware-primary copies, engine-authored relay, fault relay | verified live (seams parameterised and fail-open); the staged-transfer class is under repair `[live]` |
| CUDA kernel execution (`vectorAdd` and further clients) | done `[live]` — stock guest CUDA clients (vector-add, matrix-multiply, transformer) execute on the physical engine with verified results and engine-authored completions relayed to the guest |
-| Graphics method-stream execution (verbatim 3D replay, synthesized launches, direct-GL client channels) | `[wip]` — the engine retires real graphics streams, the display/KMS stack registers and X + stock GLX are green (the DDX/ScreenInit stability walls are closed, X green >10 minutes), captured GL sections execute, the direct-GL submission is fully decoded (macro-driven, no classic draw header), the client's draw-state push reaches the engine, the MME pack completes, the `DRAW_IAB` macro executes, and the DS stage image is authored and live for both vertex slots (`st0=st1=020a0481`), and the first non-black GPU-rendered frames are captured off-screen; the remaining draw-issue `mac=0x22`/stores and the window/screen present are the frontier ([`Graphics-Execution.md`](Graphics-Execution.md)) |
+| Graphics method-stream execution (verbatim 3D replay, synthesized launches, direct-GL client channels) | `[wip]` — the engine retires real graphics streams, the display/KMS stack registers and X + stock GLX are green (the DDX/ScreenInit stability walls are closed, X green >10 minutes), captured GL sections execute, the direct-GL submission is fully decoded (macro-driven, no classic draw header), the client's draw-state push reaches the engine, the MME pack completes, the `DRAW_IAB` macro executes, the DS stage image is authored and live for both vertex slots (`st0=st1=020a0481`), the saved-window release carrier replays the held window deterministically once the pack is resident, and the first non-black GPU-rendered frames are captured off-screen; the remaining release call order (`a03a68ea`), the pack-completion lottery, the stores and the window/screen present are the frontier ([`Graphics-Execution.md`](Graphics-Execution.md)) |
## 7. The execution frontier
@@ -130,12 +130,15 @@ the DDX 3D replay executes, captured GL sections execute on the engine, and
the first non-black GPU-rendered frames are proven (500/500 off-screen frames
per run plus captured videos); the direct-GL submission is fully decoded
(macro-driven) and its draw-state push reaches the engine, the MME pack
-completes, the `DRAW_IAB` macro executes, and the DS stage image is authored
-and live for both vertex slots (`st0=st1=020a0481`; DS `0x86040626 ->
-0x84000420`, two boots), so the remaining graphics gates are the stage
-type/context bits plus the draw-issue call and stores, the window/screen
-present, and the per-boot binding/X first-generation start lottery before
-non-black window pixels. The remaining
+completes, the `DRAW_IAB` macro executes, the DS stage image is authored and
+live for both vertex slots (`st0=st1=020a0481`; DS `0x86040626 ->
+0x84000420`, two boots), and the saved-window release carrier replays the
+held window deterministically once the pack is resident (c772; the slot-34
+census plus the SA[34] golden fill prove `client=golden=used=0x265`), so the
+remaining graphics gates are the release call order (`a03a68ea`, landed but
+unexercised), the pack-completion lottery, the DS stage type/context bits,
+the stores, the window/screen present, and the per-boot binding/X
+first-generation start lottery before non-black window pixels. The remaining
compute work is the staged-transfer class (under repair), the every-boot
acceptance campaign, and per-guest execution isolation — see
[`Execution-Frontier.md`](Execution-Frontier.md) and