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@@ -131,8 +131,6 @@ stability across boots — then the first rendered screen frame.
proves the client's GL init and the direct-GL GR lane, not the game loop or
a presented frame.
* No frame-rate or latency numbers.
-* The published two-VM GZDoom demo videos used the labelled `virtio-gpu`/
- `virgl` path, not the emulated vGPU.
## 7. Related pages