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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-11 11:26:27 -0500 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-11 11:26:27 -0500 |
| commit | 490e5625a4268ba208d28a51544dd8bcd29a694b (patch) | |
| tree | d28ea340724eaf31237ccc16eb3f407e0504d8dd /wiki/OpenGL.md | |
| parent | 2f7635151e173e353d9105e4fef2aa343ea9a525 (diff) | |
| download | open-iov-490e5625a4268ba208d28a51544dd8bcd29a694b.tar.gz open-iov-490e5625a4268ba208d28a51544dd8bcd29a694b.zip | |
wiki: remove virtio-gpu/virgl references (not part of this project's path)
Diffstat (limited to 'wiki/OpenGL.md')
| -rw-r--r-- | wiki/OpenGL.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/wiki/OpenGL.md b/wiki/OpenGL.md index d09b1e9..9540720 100644 --- a/wiki/OpenGL.md +++ b/wiki/OpenGL.md @@ -131,8 +131,6 @@ stability across boots — then the first rendered screen frame. proves the client's GL init and the direct-GL GR lane, not the game loop or a presented frame. * No frame-rate or latency numbers. -* The published two-VM GZDoom demo videos used the labelled `virtio-gpu`/ - `virgl` path, not the emulated vGPU. ## 7. Related pages |
