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-rw-r--r--wiki/OpenGL.md17
1 files changed, 11 insertions, 6 deletions
diff --git a/wiki/OpenGL.md b/wiki/OpenGL.md
index cc35fe6..08f26fa 100644
--- a/wiki/OpenGL.md
+++ b/wiki/OpenGL.md
@@ -12,7 +12,7 @@
> [`../docs/03-architecture/02-guest-stack-and-cudasw.md`](../docs/03-architecture/02-guest-stack-and-cudasw.md)
> (the guest stack). The docs tree wins on disagreement.
-Status: 2026-11-09, tree `master @ 4acc81e8`. Tags: `[live]` observed with the
+Status: 2026-11-09, tree `master @ e342bd0f`. Tags: `[live]` observed with the
stock guest driver; `[wip]` partial; `[wall]` current blocker; `[target]`
defined success state.
@@ -76,12 +76,16 @@ Rated honestly, against the milestone ladder in the plan:
| `glxinfo -B` reports the NVIDIA renderer (OpenGL 4.6.0, driver 570.144, direct rendering) | `[live]` |
| The X driver's RC-watchdog channel registers and its notifier is authored | `[live]` |
| GZDoom obtains a real GL context; windowed GZDoom reaches renderer startup | `[live]` (menu/frames black) |
+| GZDoom reaches `MAP01` on Mesa llvmpipe (not the emulated vGPU path) | `[wip]` |
+| X server survives the GZDoom run on a 12 GB guest (the DDX's 4 GB sysmem allocation forces the size) | `[live]` |
| X server's `0xC597` graphics section captured and decoded | `[live]` |
| Engine executes a launch built from the captured section (real `sm_75` SASS retired) | `[live]` |
| Verbatim 3D method-stream replay retired by the engine, no MMU fault | `[live]` |
| Direct GL client: device-init gate handled; client channels allocate; readback path returns with no GL error | `[live]` |
| Direct GL client submits and retires its per-frame draws (GR `0xbeef0100`, CE `0xbeef0101`/`0xbeef0102`); DDX kick channel decoded | `[live]` |
-| X GLX context-creation completion and the client kick-slot word | `[wall]` |
+| NVIDIA Vulkan ICD creates a device, or forced GLX (`SDL_VIDEO_X11_FORCE_EGL=0`) reaches glcore | `[wall]` |
+| DDX push-buffer get-word publish and notifier recycle | `[wall]` |
+| Physical dispatch of the direct-GL draws (`forwarded=0`) | `[wall]` |
| Non-black rendered frames through the emulated vGPU | `[wall]` |
| 60 fps sustained, no forcing (M-GL4) | `[target]` |
@@ -104,14 +108,15 @@ non-black through the mdev), M-GL4 (60 fps, no forcing), M-GL5 (two VMs, two
mdevs), M-GL6 (split-screen video). The project sits **between M-GL1 and
M-GL2**: the interface and execution work is done — the display/KMS stack
registers, X settles, the client submits and retires its GR/CE channels, and
-the engine authors stores — and the remaining gate is the X GLX
-context-creation completion plus the client kick-slot word before the first
-rendered frame.
+the engine authors stores — and the remaining gates are the NVIDIA renderer
+path (Vulkan ICD or forced GLX), the X DDX get-word/notifier completion, and
+physical dispatch of the client's draws before the first rendered frame.
## 6. What is not claimed
* No OpenGL frame from the emulated vGPU has produced real rendered pixels
- yet; every capture so far is black.
+ yet; every capture so far is black. GZDoom reaching `MAP01` on Mesa
+ llvmpipe is not a rendered frame from the emulated vGPU.
* No frame-rate or latency numbers.
* The published two-VM GZDoom demo videos used the labelled `virtio-gpu`/
`virgl` path, not the emulated vGPU.