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> [`../docs/09-reference/glossary-and-faq.md`](../docs/09-reference/glossary-and-faq.md);
> the docs tree wins on disagreement.
-Status: 2026-10-12, tree `master @ 2f066727`.
+Status: 2026-11-11, tree `master @ 4acac093`.
## Project and positioning
@@ -27,26 +27,44 @@ not for the QEMU/emulated path
([`Install-and-First-Run.md`](Install-and-First-Run.md) §2).
**Why is `nvidia-smi` working but my CUDA kernel not running?**
-Because execution is the frontier, not the setup. Today, a stock guest driver
-probes, `nvidia-smi` works, device enumeration works, and the full CUDA
-**driver-API** path (context creation, allocation, copies, free, destroy)
-completes; a guest **kernel launch** is forwarded to the physical engine queue
-but the engine does not yet execute the forwarded launch descriptor
-(`[wall]`). This is the project's known status, not a misconfiguration — see
+It probably is running: guest CUDA kernels execute on the physical GPU and
+verify — the vector-add, matrix-multiply and transformer clients are green on
+fresh boots. If a specific workload fails, the known classes are: multi-megabyte
+staged transfers between guest and device memory (under repair, failure modes
+proven), and simultaneous CUDA guests (per-guest execution isolation is in
+progress). This is the project's known status, not a misconfiguration — see
[`Project-Status.md`](Project-Status.md) and
[`Execution-Frontier.md`](Execution-Frontier.md).
+**Can I run OpenGL or Vulkan applications in the guest?**
+Partially, and it is an active frontier. The display/KMS stack and the X
+server run on the emulated vGPU with the stock driver: nvidia-modeset/NvKms
+registers (`/dev/dri`), `glxinfo` reports OpenGL 4.6.0 with direct rendering,
+the 2D path is green and the DDX 3D replay executes. The **first non-black
+GPU-rendered output** is proven: a pbuffer probe returns `pixel=ff0000ff`, the
+off-screen path produced 500/500 non-black animated frames, and a 45.4 s video
+was captured. The direct-GL GR channel now submits and its releases advance;
+GZDoom reaches `V_Init: allocate screen` with its GL 4.6.0 context. Window and
+screen pixels are still the wall: glxgears' window is black, the direct-GL CE
+channel does not yet resolve (GZDoom wedges ~90 s after `V_Init`), X window
+creation wedges on some boots, and the DDX's 4 GB sysmem allocation forces a
+12 GB guest. The guest Vulkan pipeline runs end to end (device → command
+buffer → fence → readback) but frames are black. See
+[`OpenGL.md`](OpenGL.md), [`Vulkan.md`](Vulkan.md) and
+[`Graphics-Execution.md`](Graphics-Execution.md).
+
**How fast is it?**
-No published numbers yet. Copy-engine-class forwarding and its completion and
-fault relay are implemented (default off) and GR execution is the open
-frontier; even the initialization path has not yet been measured under the
-project's methodology. Any performance claim will ship together with its
-methodology and measurements.
+No published numbers yet. Kernel launches execute on the physical engine;
+what remains unmeasured is the project's own methodology — nothing ships as a
+performance claim without its measurements. The first scheduled measurement
+is the graphics target (60 fps sustained in one VM, no forcing).
## Compatibility
**Will it support Windows guests?**
-Yes, it is a target: same architecture, measured bring-up.
+Yes, it is a target: same architecture, measured bring-up. No Windows guest
+has been booted on the emulated vGPU yet; the Windows/DirectX path (WDDM,
+`nvlddmkm`, Direct3D) is described on [`DirectX.md`](DirectX.md).
[`Hardware-Software-Matrix.md`](Hardware-Software-Matrix.md) lists the
support ladder.