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-rw-r--r--tools/guest-diag/xtest_move.c126
1 files changed, 126 insertions, 0 deletions
diff --git a/tools/guest-diag/xtest_move.c b/tools/guest-diag/xtest_move.c
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+++ b/tools/guest-diag/xtest_move.c
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+// SPDX-License-Identifier: BSD-3-Clause
+// xtest_move.c - drive the game with XSendEvent-synthetic keys (SDL2 on this
+// Xorg ignores XTEST-faked keys; it accepts send_event KeyPress/KeyRelease).
+// Finds the game window by name, then holds forward+fire and alternates
+// turning left/right so the captured footage has constant motion.
+// Usage: xtest_move <display> <seconds>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <X11/Xutil.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+static Display *d;
+static Window game;
+
+static Window find_named(const char *sub)
+{
+ Window root = DefaultRootWindow(d), r, parent, *kids = NULL;
+ unsigned int nk = 0;
+
+ if (!XQueryTree(d, root, &r, &parent, &kids, &nk))
+ return 0;
+ for (unsigned int i = 0; i < nk; i++) {
+ char *name = NULL;
+
+ if (XFetchName(d, kids[i], &name) && name) {
+ if (strstr(name, sub)) {
+ Window w = kids[i];
+
+ XFree(name);
+ if (kids)
+ XFree(kids);
+ return w;
+ }
+ XFree(name);
+ }
+ }
+ if (kids)
+ XFree(kids);
+ return 0;
+}
+
+static void send_key(KeySym ks, int down)
+{
+ XEvent e;
+ Window root = DefaultRootWindow(d);
+ int rx, ry, wx, wy;
+ unsigned int mask;
+ Window cr, pr;
+
+ if (!game)
+ return;
+ memset(&e, 0, sizeof(e));
+ e.xkey.type = down ? KeyPress : KeyRelease;
+ e.xkey.display = d;
+ e.xkey.window = game;
+ e.xkey.root = root;
+ e.xkey.subwindow = None;
+ e.xkey.time = CurrentTime;
+ XQueryPointer(d, root, &cr, &pr, &rx, &ry, &wx, &wy, &mask);
+ e.xkey.x = wx;
+ e.xkey.y = wy;
+ e.xkey.x_root = rx;
+ e.xkey.y_root = ry;
+ e.xkey.same_screen = True;
+ e.xkey.keycode = XKeysymToKeycode(d, ks);
+ e.xkey.state = 0;
+ XSendEvent(d, game, True, down ? KeyPressMask : KeyReleaseMask, &e);
+ XFlush(d);
+}
+
+int main(int argc, char **argv)
+{
+ int secs = argc > 2 ? atoi(argv[2]) : 12;
+ int t;
+
+ d = XOpenDisplay(argc > 1 ? argv[1] : ":1");
+ if (!d) {
+ fprintf(stderr, "xtest_move: no display\n");
+ return 1;
+ }
+ game = find_named("Freedoom");
+ if (!game)
+ game = find_named("Outer Prison");
+ if (!game)
+ game = find_named("Doom");
+ fprintf(stderr, "xtest_move: game window 0x%lx\n", game);
+ if (!game)
+ return 1;
+ XSetInputFocus(d, game, RevertToParent, CurrentTime);
+ XFlush(d);
+
+ /* Hold forward only (no fire: fire pulls enemies and the player can
+ * die mid-capture; with +noclip from the command line this is a smooth
+ * fly-through). */
+ send_key(XK_Up, 1);
+
+ for (t = 0; t < secs * 10; t++) {
+ static int dir; /* 0 = left held, 1 = right held */
+
+ XSetInputFocus(d, game, RevertToParent, CurrentTime); /* keep focus */
+ /* Re-assert the held forward key: SDL's held state drops between
+ * synthetic events, so forward motion stalls unless re-sent. */
+ if ((t % 4) == 0)
+ send_key(XK_Up, 1);
+ if ((t % 9) == 8) {
+ KeySym off = dir ? XK_Right : XK_Left;
+ KeySym on = dir ? XK_Left : XK_Right;
+
+ send_key(off, 0);
+ usleep(30000);
+ send_key(on, 1);
+ dir = !dir;
+ }
+ XFlush(d);
+ usleep(100000);
+ }
+ send_key(XK_Left, 0);
+ send_key(XK_Right, 0);
+ send_key(XK_Up, 0);
+ XCloseDisplay(d);
+ fprintf(stderr, "xtest_move: done\n");
+ return 0;
+}