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-rw-r--r--tools/guest-diag/gl_frames.c237
1 files changed, 237 insertions, 0 deletions
diff --git a/tools/guest-diag/gl_frames.c b/tools/guest-diag/gl_frames.c
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+// SPDX-License-Identifier: BSD-3-Clause
+/*
+ * gl_frames.c - render animated frames with direct GL (GLX pbuffer) on the
+ * guest's NVIDIA vGPU and publish them into the ivshmem (kvmfr) BAR so the
+ * host can see what the GL client actually rendered.
+ *
+ * This is the GL sibling of tools/cuda-ab/frame_producer.cu: the transport
+ * (guest GPU -> guest sysmem -> ivshmem -> host frame_reader.py) is identical,
+ * but the pixels come from the direct-GL client channel instead of CUDA.
+ * The pbuffer avoids the X window draw path that wedges the X server.
+ *
+ * Layout at BAR offset 0x100000 (same as frame_producer.cu):
+ * struct frame_hdr { magic, version, width, height, stride, format, seq }
+ * then width*height*4 bytes of RGBA8.
+ *
+ * Usage: sudo ./gl_frames [frames] [width] [height] [fps]
+ * Prints: FRAME seq=<n> ms=<render+readback ms>
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdint.h>
+#include <time.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <sys/stat.h>
+#include <glob.h>
+#include <math.h>
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include <GL/gl.h>
+
+#define FRAME_OFFSET 0x100000UL
+#define HDR_MAGIC 0x4b564d46u /* "FMVK" little-endian-ish */
+#define BAR_BYTES (128UL << 20)
+#define BAR_PATH_DEF "/sys/bus/pci/devices/0000:00:04.0/resource2"
+
+struct frame_hdr {
+ uint32_t magic;
+ uint32_t version;
+ uint32_t width;
+ uint32_t height;
+ uint32_t stride;
+ uint32_t format; /* 0 = RGBA8 */
+ uint32_t seq;
+ uint32_t reserved;
+ uint64_t timestamp_ns;
+};
+
+/*
+ * The ivshmem kvmfr device moves with the QEMU topology (it was 00:03.0 in an
+ * older launch, 00:04.0 in the current one). Discover the 128 MiB BAR instead
+ * of hardcoding a slot; GL_FRAMES_BAR overrides for debugging.
+ */
+static const char *find_bar(char *buf, size_t len)
+{
+ glob_t g;
+ size_t i;
+ const char *hit = NULL;
+
+ if (glob("/sys/bus/pci/devices/*/resource2", 0, NULL, &g) != 0)
+ return NULL;
+ for (i = 0; i < g.gl_pathc; i++) {
+ struct stat st;
+
+ if (stat(g.gl_pathv[i], &st) == 0 &&
+ (unsigned long long)st.st_size == BAR_BYTES) {
+ snprintf(buf, len, "%s", g.gl_pathv[i]);
+ hit = buf;
+ break;
+ }
+ }
+ globfree(&g);
+ return hit;
+}
+
+static uint64_t now_ns(void)
+{
+ struct timespec ts;
+
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ return (uint64_t)ts.tv_sec * 1000000000ull + ts.tv_nsec;
+}
+
+static void draw_frame(int f, int w, int h)
+{
+ float a = (float)f * 0.15f;
+ int i;
+
+ glViewport(0, 0, w, h);
+ glClearColor(0.05f, 0.05f, 0.10f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ for (i = 0; i < 8; i++) {
+ float t = a + (float)i * 0.78539816339f;
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(1.0f, 0.2f + 0.09f * i, 0.1f);
+ glVertex2f(0.0f, 0.0f);
+ glColor3f(0.1f, 0.9f, 0.3f);
+ glVertex2f(0.75f * cosf(t), 0.75f * sinf(t));
+ glColor3f(0.2f, 0.3f, 1.0f);
+ glVertex2f(0.55f * cosf(t + 0.5f),
+ 0.55f * sinf(t + 0.5f));
+ glEnd();
+ }
+ glFinish();
+}
+
+int main(int argc, char **argv)
+{
+ int frames = argc > 1 ? atoi(argv[1]) : 30;
+ int w = argc > 2 ? atoi(argv[2]) : 640;
+ int h = argc > 3 ? atoi(argv[3]) : 480;
+ int fps = argc > 4 ? atoi(argv[4]) : 5;
+ static int attribs[] = {
+ GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ None
+ };
+ GLXFBConfig *fb;
+ GLXPbuffer pb;
+ XVisualInfo *vi;
+ GLXContext ctx;
+ Display *d;
+ int scr, n = 0, fd, i;
+ unsigned char *bar, *px;
+ struct frame_hdr *hdr;
+ volatile uint32_t *seqp;
+
+ char found[256];
+ const char *bar_path = getenv("GL_FRAMES_BAR");
+
+ setvbuf(stdout, NULL, _IONBF, 0);
+ if (!bar_path)
+ bar_path = find_bar(found, sizeof(found));
+ if (!bar_path)
+ bar_path = BAR_PATH_DEF;
+ printf("BAR %s\n", bar_path);
+ fd = open(bar_path, O_RDWR | O_SYNC);
+ if (fd < 0) {
+ printf("OPEN_FAIL %s\n", bar_path);
+ return 1;
+ }
+ bar = (unsigned char *)mmap(NULL, BAR_BYTES, PROT_READ | PROT_WRITE,
+ MAP_SHARED, fd, 0);
+ if (bar == MAP_FAILED) {
+ printf("MMAP_FAIL\n");
+ return 1;
+ }
+ hdr = (struct frame_hdr *)(bar + FRAME_OFFSET);
+ seqp = &hdr->seq;
+
+ d = XOpenDisplay(NULL);
+ if (!d) {
+ printf("NODISPLAY\n");
+ return 2;
+ }
+ scr = DefaultScreen(d);
+ fb = glXChooseFBConfig(d, scr, attribs, &n);
+ if (!fb || n < 1) {
+ printf("NOFBCONFIG\n");
+ return 3;
+ }
+ pb = glXCreatePbuffer(d, fb[0], (int[]){
+ GLX_PBUFFER_WIDTH, w, GLX_PBUFFER_HEIGHT, h, None });
+ if (!pb) {
+ printf("NOPBUFFER\n");
+ return 4;
+ }
+ vi = glXGetVisualFromFBConfig(d, fb[0]);
+ ctx = glXCreateContext(d, vi, NULL, True);
+ if (!ctx) {
+ printf("NOCTX\n");
+ return 5;
+ }
+ if (!glXMakeCurrent(d, pb, ctx)) {
+ printf("MAKECURRENT_FAIL\n");
+ return 6;
+ }
+ printf("GL %s | %s\n", (const char *)glGetString(GL_VENDOR),
+ (const char *)glGetString(GL_RENDERER));
+
+ px = (unsigned char *)malloc((size_t)w * h * 4);
+ if (!px) {
+ printf("HOST_ALLOC_FAIL\n");
+ return 7;
+ }
+
+ hdr->magic = HDR_MAGIC;
+ hdr->version = 1;
+ hdr->width = (uint32_t)w;
+ hdr->height = (uint32_t)h;
+ hdr->stride = (uint32_t)w * 4;
+ hdr->format = 0;
+
+ for (i = 0; i < frames; i++) {
+ uint64_t t0 = now_ns();
+ uint32_t seq;
+
+ draw_frame(i, w, h);
+ glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, px);
+ if (glGetError() != GL_NO_ERROR)
+ printf("GL_ERROR frame=%d\n", i);
+ memcpy(bar + FRAME_OFFSET + sizeof(struct frame_hdr), px,
+ (size_t)w * h * 4);
+ hdr->timestamp_ns = now_ns();
+ __sync_synchronize();
+ seq = (uint32_t)(i + 1);
+ *seqp = seq;
+ __sync_synchronize();
+ printf("FRAME seq=%u ms=%.1f px0=%02x%02x%02x%02x\n", seq,
+ (double)(now_ns() - t0) / 1e6,
+ px[0], px[1], px[2], px[3]);
+ if (fps > 0)
+ usleep((useconds_t)(1000000 / fps));
+ }
+ printf("FRAME_DONE frames=%d %dx%d\n", frames, w, h);
+
+ glXMakeCurrent(d, None, NULL);
+ glXDestroyContext(d, ctx);
+ glXDestroyPbuffer(d, pb);
+ XCloseDisplay(d);
+ free(px);
+ munmap(bar, BAR_BYTES);
+ close(fd);
+ return 0;
+}