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-rw-r--r--kernel/gsp_phys_booter.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/kernel/gsp_phys_booter.h b/kernel/gsp_phys_booter.h
index af74f7c..dfdf1d9 100644
--- a/kernel/gsp_phys_booter.h
+++ b/kernel/gsp_phys_booter.h
@@ -368,7 +368,12 @@ void gsp_phys_backend_relay_counters(u64 *requested, u64 *ok, u64 *verify_fail,
#define GSP_PHYS_GR_QMD_SENTINEL 0xdeadbeefu
#define GSP_PHYS_GR_QMD_SENTINEL_WORD 63u
#define GSP_PHYS_GR_QMD_WORD_NONE 0xffffffffu
-#define GSP_PHYS_GR_RAW_WORDS 256u
+/*
+ * r929: grown 256 -> 512 dwords so a whole GL 3D section push (the observed
+ * X server one-shot is 1524 B = 381 dwords) survives in the captured raw
+ * tail; the raw window is the source of the 3D method-stream replay.
+ */
+#define GSP_PHYS_GR_RAW_WORDS 512u
/*
* B-2 (large-operand data path): the grown, boot-fixed GR data-bounce region.
@@ -451,6 +456,21 @@ struct gsp_phys_gr_submit {
u64 push_va; /* guest push identity (logging only) */
u32 push_len;
u32 h_object; /* guest GR channel handle (logging only) */
+ /*
+ * r929 (GL 3D path): the captured raw 3D method window - the
+ * SET_OBJECT C597 section from its class bind through the section
+ * close (state binds, LINE_LENGTH_IN + LAUNCH_DMA uploads, program/
+ * tex binds; the prelude before the bind is excluded - its host-sem
+ * VAs belong to the client's VM and are unmapped in the replay
+ * channel, r929 v1 FAULT_PDE). When stream_n > 0 and
+ * gsp_phys_rmcall_gr_3d is on, the launch block replays the window
+ * verbatim after a SET_OBJECT TURING_A bind instead of the compute
+ * prelude + QMD; the engine then executes the REAL 3D methods.
+ * stream points into the caller's raw buffer; it is a separate
+ * pointer so a caller can pass any window.
+ */
+ const u32 *stream;
+ u32 stream_n; /* dwords */
};
/* True when gsp_phys_gr_forward is set and the ladder is a live GR channel