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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-10-02 02:50:38 -0400 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-10-02 02:50:38 -0400 |
| commit | 44a870fa4325a027443595531fd75c1e786201ca (patch) | |
| tree | 4b6b66742530938d0c1a83ae634dd2a8bf36d214 /wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html | |
| parent | a233bf463a97e54c2f580d75a9a9c55b5e62e0bc (diff) | |
| download | open-iov-44a870fa4325a027443595531fd75c1e786201ca.tar.gz open-iov-44a870fa4325a027443595531fd75c1e786201ca.zip | |
docs: add complete SBOM, ignore local deployment resources, remove stale third-party references
Diffstat (limited to 'wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html')
| -rw-r--r-- | wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html b/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html index bc7eb15..dbbd7f5 100644 --- a/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html +++ b/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html @@ -56,7 +56,7 @@ <h2><span class="mw-headline" id="Design_Goals">Design Goals</span></h2> <p>LIME aims to provide similar functionality to <a rel="nofollow" class="external text" href="https://winehq.org/">WINE Is Not Emulation</a>, Valve's <a rel="nofollow" class="external text" href="https://github.com/ValveSoftware/Proton/">Proton</a> / <a rel="nofollow" class="external text" href="https://github.com/ValveSoftware/dxvk">DXVK</a> but with the use of graphics virtualization (vGPU/SR-IOV on consumer GPUs), a shared filesystem between host/guest, and <a rel="nofollow" class="external text" href="https://open-iov.org/index.php/Looking_Glass_KVMFR">KVM Frame Relay</a> (high performance graphics buffer sharing via <a rel="nofollow" class="external text" href="https://www.qemu.org/docs/master/system/devices/ivshmem.html">Inter-VM Shared Memory Device / IVSHMEM</a>). </p><p>Compared to WINE, and Proton the benefits of this approach are that Win64 binaries execute without the incompatibilities introduced in new games taking advantage of the latest version of <a rel="nofollow" class="external text" href="https://docs.microsoft.com/en-us/windows/win32/directx">DirectX</a>, or when changes are introduced to the latest version of the Win64 <a rel="nofollow" class="external text" href="https://infogalactic.com/info/Application_binary_interface">ABI</a>. -</p><p>This functionality is enabled via the use of <a rel="nofollow" class="external text" href="">GPU Virtual Machine</a> (for consumer GPU Virtualization), <a rel="nofollow" class="external text" href="https://virtio-fs.gitlab.io/design.html">VirtIO-FS</a> (for host <-> guest filesystem sharing), <a rel="nofollow" class="external text" href="https://looking-glass.io/">Looking Glass</a> (for host <-> guest shared frame buffer), and <a rel="nofollow" class="external text" href="https://github.com///tree/master//"></a> (for orchestration). +</p><p>This functionality is enabled via the use of <a rel="nofollow" class="external text" href="">GPU Virtual Machine</a> (for consumer GPU Virtualization), <a rel="nofollow" class="external text" href="https://virtio-fs.gitlab.io/design.html">VirtIO-FS</a> (for host <-> guest filesystem sharing), <a rel="nofollow" class="external text" href="https://looking-glass.io/">Looking Glass</a> (for host <-> guest shared frame buffer), and (for orchestration). </p> <h2><span class="mw-headline" id="Use-Cases">Use-Cases</span></h2> <h3><span class="mw-headline" id="Win64_Subsystem">Win64 Subsystem</span></h3> |
