From 44a870fa4325a027443595531fd75c1e786201ca Mon Sep 17 00:00:00 2001 From: Arthur Hanson Rasmusson Date: Fri, 2 Oct 2026 02:50:38 -0400 Subject: docs: add complete SBOM, ignore local deployment resources, remove stale third-party references --- wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html') diff --git a/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html b/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html index bc7eb15..dbbd7f5 100644 --- a/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html +++ b/wiki/open-iov.org/index.php/LIME_Is_Mediated_Emulation.html @@ -56,7 +56,7 @@

Design Goals

LIME aims to provide similar functionality to WINE Is Not Emulation, Valve's Proton / DXVK but with the use of graphics virtualization (vGPU/SR-IOV on consumer GPUs), a shared filesystem between host/guest, and KVM Frame Relay (high performance graphics buffer sharing via Inter-VM Shared Memory Device / IVSHMEM).

Compared to WINE, and Proton the benefits of this approach are that Win64 binaries execute without the incompatibilities introduced in new games taking advantage of the latest version of DirectX, or when changes are introduced to the latest version of the Win64 ABI. -

This functionality is enabled via the use of GPU Virtual Machine (for consumer GPU Virtualization), VirtIO-FS (for host <-> guest filesystem sharing), Looking Glass (for host <-> guest shared frame buffer), and (for orchestration). +

This functionality is enabled via the use of GPU Virtual Machine (for consumer GPU Virtualization), VirtIO-FS (for host <-> guest filesystem sharing), Looking Glass (for host <-> guest shared frame buffer), and (for orchestration).

Use-Cases

Win64 Subsystem

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