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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-09 19:05:16 -0500
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-09 19:05:16 -0500
commit21e0d611b5efbdcf6a14520c3294d6a78bb32220 (patch)
tree84f36e306b7b1a7b551075f578245765949b42e2 /wiki/open-iov.org/index.php/File:SR-IOV.png.html
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wiki: 2026-11-09 evening refresh - X DDX waits fixed; GZDoom reaches MAP01 on llvmpipe
Refresh Project Status, Graphics Execution, OpenGL, Execution Frontier, Execution Plane, Physical GPU Backend, Host Module, System Overview, Project Goals, Project Plan and the FAQ, plus STATE-CURRENT and the Main Page: the X DDX waits (class-aware display arm, 0x8000->0 notification completion, decoded GL release) are fixed; GZDoom reaches MAP01 on Mesa llvmpipe; the NVIDIA renderer path, the DDX get-word/notifier completion, the DDX 4 GB sysmem footprint and physical dispatch of the GL draws are the pixel walls. Published to open-iov.org.
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