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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-02 02:50:38 -0400
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-02 02:50:38 -0400
commit44a870fa4325a027443595531fd75c1e786201ca (patch)
tree4b6b66742530938d0c1a83ae634dd2a8bf36d214 /wiki/open-iov.org/index.php?title=LIME_Is_Mediated_Emulation&action=edit.html
parenta233bf463a97e54c2f580d75a9a9c55b5e62e0bc (diff)
downloadopen-iov-44a870fa4325a027443595531fd75c1e786201ca.tar.gz
open-iov-44a870fa4325a027443595531fd75c1e786201ca.zip
docs: add complete SBOM, ignore local deployment resources, remove stale third-party references
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+++ b/wiki/open-iov.org/index.php?title=LIME_Is_Mediated_Emulation&action=edit.html
@@ -47,7 +47,7 @@ LIME aims to provide similar functionality to [https://winehq.org/ WINE Is Not E
Compared to WINE, and Proton the benefits of this approach are that Win64 binaries execute without the incompatibilities introduced in new games taking advantage of the latest version of [https://docs.microsoft.com/en-us/windows/win32/directx DirectX], or when changes are introduced to the latest version of the Win64 [https://infogalactic.com/info/Application_binary_interface ABI].
-This functionality is enabled via the use of [ GPU Virtual Machine] (for consumer GPU Virtualization), [https://virtio-fs.gitlab.io/design.html VirtIO-FS] (for host &lt;-> guest filesystem sharing), [https://looking-glass.io/ Looking Glass] (for host &lt;-> guest shared frame buffer), and [https://github.com///tree/master// ] (for orchestration).
+This functionality is enabled via the use of [ GPU Virtual Machine] (for consumer GPU Virtualization), [https://virtio-fs.gitlab.io/design.html VirtIO-FS] (for host &lt;-> guest filesystem sharing), [https://looking-glass.io/ Looking Glass] (for host &lt;-> guest shared frame buffer), and [ ] (for orchestration).
== Use-Cases ==