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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-05 09:36:43 -0500
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-05 09:36:43 -0500
commit4e65e2e28ee595e9210992752201a0c9c0143ba3 (patch)
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parent9c7c890b5852bd332f52c83306deae4f5144310c (diff)
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vgsp-gr: deliver the real GL shader images and the client fixed constant buffer to the engine-visible pages
- inline-apply writes the image into the guest HPA whenever the page is kept at the guest VA (code_keep_guest), not only for stream3d windows; a shadow copy is useless when the engine fetches the guest page (r1470: guest=0 VS then lost to the window-0 shadow copy). - the standalone 0x180/0x1b0 context-init upload pair (outside any C597 section) is also recorded in the GRCE destination ring, so a later draw window can find the client's real VTG image at its bind VA. - sema_gl_cb_copy_to / sema_gl_cb_src_va: copy the client fixed-CB page into the forced, mapped MME seed page before the launch, so the vertex shader reads the client's transform constants instead of screen/stale data. Falls back to a synthetic identity MVP when the client VA cannot be walked. - cache any push chunk whose first word is a real SPH (020a0481 VTG / 000a1482 PS) and use it as the program-record fallback when the window's own bind-VA upload was never captured (the init push's continuation chunks are otherwise judged implausible and never reach the ring). - r1481/r1482: the real VS SPH+code and PS are applied guest=1 at the bind VA, the client CB page resolves and is copied, poison=0 over 9-10 launches; render-target writes still zero - the remaining wall is the draw's render-target/colour-target binding (the beef window's output retirement set is 10 pages of shader-like data, not the 900-page screen surface).
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