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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-11 10:50:17 -0500
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-11 10:50:17 -0500
commit2f7635151e173e353d9105e4fef2aa343ea9a525 (patch)
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parent4acac093f514b007915cab903e49e084f85a4e18 (diff)
downloadopen-iov-2f7635151e173e353d9105e4fef2aa343ea9a525.tar.gz
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wiki: 2026-11-11 status refresh - first non-black GPU frames + 45.4 s video; direct-GL GR ring resolves; CE-ring/window walls (STATE-CURRENT too)
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diff --git a/wiki/System-Overview.md b/wiki/System-Overview.md
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@@ -7,7 +7,7 @@
> and [`../docs/03-architecture/10-interaction-and-scheduling.md`](../docs/03-architecture/10-interaction-and-scheduling.md)
> for the full picture); the docs tree wins on disagreement.
-Status: 2026-11-09, tree `master @ df6e71bb`. Tags: `[live]` proven with the
+Status: 2026-11-11, tree `master @ 4acac093`. Tags: `[live]` proven with the
stock guest driver; `[gated]` implemented default-off; `[wip]` partial;
`[wall]` current blocker; `[target]` designed end state.
@@ -143,11 +143,13 @@ RPC from the guest to "firmware":
nvidia-modeset/NvKms registers (`/dev/dri`), X settles and `glxinfo`
reports OpenGL 4.6.0 with direct rendering; the direct GL client's
channels submit, the X DDX waits are fixed, the DDX 3D replay executes,
- the 2D path is green, the first real GPU readback is proven (pbuffer red
- pixel), and the guest Vulkan pipeline runs end to end. The direct-GL client
- still emits only setup/notify kicks and a window draw wedges X, so the
- remaining gate is the direct-GL draw capture and the window/screen present
- before the first non-black screen frame ([`OpenGL.md`](OpenGL.md),
+ the 2D path is green, the first non-black GPU-rendered frames and a
+ 45.4 s video are captured off-screen, the direct-GL GR ring resolves with
+ advancing releases, and the guest Vulkan pipeline runs end to end. The
+ direct-GL CE ring `0xbeef0101` still does not resolve, a window draw
+ wedges X (glxgears' window is black), and X window creation wedges on some
+ boots, so the remaining gate is the window/screen present before the
+ first non-black window frame ([`OpenGL.md`](OpenGL.md),
[`Vulkan.md`](Vulkan.md)).
## 6. Where the detail lives