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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-14 10:56:43 -0500
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-14 10:56:43 -0500
commitee07d8e565eb73643d86f672e43b1b36acfa62b7 (patch)
tree609d2deb10bc5eebe323db1066fd1ad872547618 /wiki/Physical-GPU-Backend.md
parent339da842a4b6c800203952b4be235bc1041a8031 (diff)
downloadopen-iov-ee07d8e565eb73643d86f672e43b1b36acfa62b7.tar.gz
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docs(wiki): 2026-11-14 status refresh - direct-GL submission decoded (macro-driven), push rescues land, draw-state push reaches the engine; MME multi-part completion is the wall; STATE-CURRENT snapshot
Diffstat (limited to 'wiki/Physical-GPU-Backend.md')
-rw-r--r--wiki/Physical-GPU-Backend.md13
1 files changed, 7 insertions, 6 deletions
diff --git a/wiki/Physical-GPU-Backend.md b/wiki/Physical-GPU-Backend.md
index 1f82bdf..9b4a88f 100644
--- a/wiki/Physical-GPU-Backend.md
+++ b/wiki/Physical-GPU-Backend.md
@@ -5,7 +5,7 @@
> guest-facing emulation. Canonical sources: [`../docs/03-architecture/08-physical-gpu-integration.md`](../docs/03-architecture/08-physical-gpu-integration.md)
> and [`../docs/03-architecture/11-physical-backend-guest-wiring.md`](../docs/03-architecture/11-physical-backend-guest-wiring.md); the docs tree wins on disagreement.
-Status: 2026-11-13, tree `master @ 436cbf9d`. Tags: `[live]` proven with the
+Status: 2026-11-14, tree `master @ 339da842`. Tags: `[live]` proven with the
stock guest driver; `[gated]` implemented default-off; `[wip]` partially
built; `[wall]` current blocker; `[target]` planned end state.
@@ -109,7 +109,7 @@ FAIL a failed mutating operation parks the device in a locked fail-safe;
| Host RM client and first real engine work (static config, real objects, 4 KiB CE copy) | done `[live]` |
| Guest-copy forwarding, deferred release, hardware-primary copies, engine-authored relay, fault relay | verified live (seams parameterised and fail-open); the staged-transfer class is under repair `[live]` |
| CUDA kernel execution (`vectorAdd` and further clients) | done `[live]` — stock guest CUDA clients (vector-add, matrix-multiply, transformer) execute on the physical engine with verified results and engine-authored completions relayed to the guest |
-| Graphics method-stream execution (verbatim 3D replay, synthesized launches, direct-GL client channels) | `[wip]` — the engine retires real graphics streams, the display/KMS stack registers and X + stock GLX are green (the DDX/ScreenInit stability walls are closed, X green >10 minutes), captured GL sections execute, and the first non-black GPU-rendered frames are captured off-screen; registration of the direct-GL payload user/UVM VAS (setup/draw pushes still resolve to zero/implausible PAs) and the window/screen present are the frontier ([`Graphics-Execution.md`](Graphics-Execution.md)) |
+| Graphics method-stream execution (verbatim 3D replay, synthesized launches, direct-GL client channels) | `[wip]` — the engine retires real graphics streams, the display/KMS stack registers and X + stock GLX are green (the DDX/ScreenInit stability walls are closed, X green >10 minutes), captured GL sections execute, the direct-GL submission is fully decoded (macro-driven, no classic draw header), the client's draw-state push reaches the engine, and the first non-black GPU-rendered frames are captured off-screen; MME macro completion (multi-part keep-window A/B pending) and the window/screen present are the frontier ([`Graphics-Execution.md`](Graphics-Execution.md)) |
## 7. The execution frontier
@@ -128,10 +128,11 @@ kernel-mode-spin and flip-event walls are closed, X green >10 minutes), X and
the stock GLX path are fully green (`glxinfo -B` rc 0, ~520 FPS `glxgears`),
the DDX 3D replay executes, captured GL sections execute on the engine, and
the first non-black GPU-rendered frames are proven (500/500 off-screen frames
-per run plus captured videos); the remaining graphics gates are registration
-of the direct-GL payload user/UVM VAS (setup/draw pushes still resolve to
-zero/implausible PAs), the window/screen present, and the X first-generation
-screen-init lottery before non-black window pixels. The remaining
+per run plus captured videos); the direct-GL submission is fully decoded
+(macro-driven) and its draw-state push reaches the engine, so the remaining
+graphics gates are MME macro completion (multi-part keep-window A/B pending),
+the window/screen present, and the X first-generation start lottery before
+non-black window pixels. The remaining
compute work is the staged-transfer class (under repair), the every-boot
acceptance campaign, and per-guest execution isolation — see
[`Execution-Frontier.md`](Execution-Frontier.md) and