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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-10 05:25:15 -0500 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-10 05:25:15 -0500 |
| commit | 90ab9baa309ae3c54d371546872c918c4c801920 (patch) | |
| tree | 5382d56dc1df7407804a755d0028b99bb266d209 /wiki/Physical-GPU-Backend.md | |
| parent | cb8e822bbadd036cc6e94e945ff0f835402724fd (diff) | |
| download | open-iov-90ab9baa309ae3c54d371546872c918c4c801920.tar.gz open-iov-90ab9baa309ae3c54d371546872c918c4c801920.zip | |
wiki: 2026-11-10 status refresh - guest GL draws execute on the physical GPU
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: the GSP
event-IRQ fix completes swaps; the 2D path is green end-to-end; the guest's
real GL draws now forward and execute on the physical GPU (work_gr
backend_ok=9); the draw writes 0 pages because its constant-buffer (MVP)
page is unresolved and forced to the seed page; the MME front-end defer, GR
stale-wedge and the X DDX get-word/notifier completion remain. Published to
open-iov.org.
Diffstat (limited to 'wiki/Physical-GPU-Backend.md')
| -rw-r--r-- | wiki/Physical-GPU-Backend.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/wiki/Physical-GPU-Backend.md b/wiki/Physical-GPU-Backend.md index 21ad279..6b64d46 100644 --- a/wiki/Physical-GPU-Backend.md +++ b/wiki/Physical-GPU-Backend.md @@ -5,7 +5,7 @@ > guest-facing emulation. Canonical sources: [`../docs/03-architecture/08-physical-gpu-integration.md`](../docs/03-architecture/08-physical-gpu-integration.md) > and [`../docs/03-architecture/11-physical-backend-guest-wiring.md`](../docs/03-architecture/11-physical-backend-guest-wiring.md); the docs tree wins on disagreement. -Status: 2026-11-09, tree `master @ 21e0d611`. Tags: `[live]` proven with the +Status: 2026-11-09, tree `master @ cb8e822b`. Tags: `[live]` proven with the stock guest driver; `[gated]` implemented default-off; `[wip]` partially built; `[wall]` current blocker; `[target]` planned end state. @@ -123,10 +123,10 @@ same machinery in three shapes (a verbatim 3D method-stream replay, synthesized launches, and the direct GL client's own GR/CE channels); the captured and synthesized streams execute on the engine, and the direct GL client's channels submit. The display/KMS stack registers, the X DDX waits are -fixed, X settles and forcing GLX selects `libnvidia-glcore`, so the remaining -graphics gates are the kernel-visible GL present completion, the DDX -push-buffer get-word/notifier completion, and physical dispatch of the -client's draws (`forwarded=0`) before rendered pixels. The remaining compute work is the staged-transfer +fixed, X settles and the guest's real GL draws forward and execute on the +physical GPU, so the remaining graphics gates are the constant-buffer (MVP) +content, the MME front-end/stale-wedge stability, and the DDX push-buffer +get-word/notifier completion before rendered pixels. The remaining compute work is the staged-transfer class (under repair), the every-boot acceptance campaign, and per-guest execution isolation — see [`Execution-Frontier.md`](Execution-Frontier.md) and |
