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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-10 16:42:39 -0500 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-10 16:42:39 -0500 |
| commit | 25e3e800df8e5caf18d7e846a0cd36df4f5834f9 (patch) | |
| tree | aa39f53f4b136bf422994af90680191fa0ec743e /wiki/Physical-GPU-Backend.md | |
| parent | df6e71bb5188bdc762ca0fbc73352f9067572589 (diff) | |
| download | open-iov-25e3e800df8e5caf18d7e846a0cd36df4f5834f9.tar.gz open-iov-25e3e800df8e5caf18d7e846a0cd36df4f5834f9.zip | |
wiki: 2026-11-10 afternoon refresh - first real GPU readback; direct-GL/window walls
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: the DDX
3D replay executes and a guest pbuffer glClear+glReadPixels returns a red
pixel (ff0000ff); the RM write-lock holder (Xorg in the DDX scrub wait) is
fixed in df6e71bb. The direct-GL client channel still emits only setup/notify
kicks (ops_runs=0), a window draw wedges X, and X startup/RM stability plus
the DDX 4 GB sysmem allocation remain. Published to open-iov.org.
Diffstat (limited to 'wiki/Physical-GPU-Backend.md')
| -rw-r--r-- | wiki/Physical-GPU-Backend.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/wiki/Physical-GPU-Backend.md b/wiki/Physical-GPU-Backend.md index 240e8fe..181afa2 100644 --- a/wiki/Physical-GPU-Backend.md +++ b/wiki/Physical-GPU-Backend.md @@ -5,7 +5,7 @@ > guest-facing emulation. Canonical sources: [`../docs/03-architecture/08-physical-gpu-integration.md`](../docs/03-architecture/08-physical-gpu-integration.md) > and [`../docs/03-architecture/11-physical-backend-guest-wiring.md`](../docs/03-architecture/11-physical-backend-guest-wiring.md); the docs tree wins on disagreement. -Status: 2026-11-09, tree `master @ bb802909`. Tags: `[live]` proven with the +Status: 2026-11-09, tree `master @ df6e71bb`. Tags: `[live]` proven with the stock guest driver; `[gated]` implemented default-off; `[wip]` partially built; `[wall]` current blocker; `[target]` planned end state. @@ -123,10 +123,10 @@ same machinery in three shapes (a verbatim 3D method-stream replay, synthesized launches, and the direct GL client's own GR/CE channels); the captured and synthesized streams execute on the engine, and the direct GL client's channels submit. The display/KMS stack registers, the X DDX waits are -fixed, X is reliable and the guest's real GL draws forward and execute on the -physical GPU, so the remaining graphics gates are the beef GR ring -resolution, the fixed-CB image's zero MVP block and the render-target bind -before rendered pixels. The remaining compute work is the staged-transfer +fixed, X is reliable, the DDX 3D replay executes and the first real GPU +readback is proven (pbuffer red pixel), so the remaining graphics gates are +the direct-GL draw submission/capture and the window/screen present before +non-black screen pixels. The remaining compute work is the staged-transfer class (under repair), the every-boot acceptance campaign, and per-guest execution isolation — see [`Execution-Frontier.md`](Execution-Frontier.md) and |
