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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-10 16:42:39 -0500
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-10 16:42:39 -0500
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wiki: 2026-11-10 afternoon refresh - first real GPU readback; direct-GL/window walls
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: the DDX 3D replay executes and a guest pbuffer glClear+glReadPixels returns a red pixel (ff0000ff); the RM write-lock holder (Xorg in the DDX scrub wait) is fixed in df6e71bb. The direct-GL client channel still emits only setup/notify kicks (ops_runs=0), a window draw wedges X, and X startup/RM stability plus the DDX 4 GB sysmem allocation remain. Published to open-iov.org.
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diff --git a/wiki/Physical-GPU-Backend.md b/wiki/Physical-GPU-Backend.md
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--- a/wiki/Physical-GPU-Backend.md
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@@ -5,7 +5,7 @@
> guest-facing emulation. Canonical sources: [`../docs/03-architecture/08-physical-gpu-integration.md`](../docs/03-architecture/08-physical-gpu-integration.md)
> and [`../docs/03-architecture/11-physical-backend-guest-wiring.md`](../docs/03-architecture/11-physical-backend-guest-wiring.md); the docs tree wins on disagreement.
-Status: 2026-11-09, tree `master @ bb802909`. Tags: `[live]` proven with the
+Status: 2026-11-09, tree `master @ df6e71bb`. Tags: `[live]` proven with the
stock guest driver; `[gated]` implemented default-off; `[wip]` partially
built; `[wall]` current blocker; `[target]` planned end state.
@@ -123,10 +123,10 @@ same machinery in three shapes (a verbatim 3D method-stream replay,
synthesized launches, and the direct GL client's own GR/CE channels); the
captured and synthesized streams execute on the engine, and the direct GL
client's channels submit. The display/KMS stack registers, the X DDX waits are
-fixed, X is reliable and the guest's real GL draws forward and execute on the
-physical GPU, so the remaining graphics gates are the beef GR ring
-resolution, the fixed-CB image's zero MVP block and the render-target bind
-before rendered pixels. The remaining compute work is the staged-transfer
+fixed, X is reliable, the DDX 3D replay executes and the first real GPU
+readback is proven (pbuffer red pixel), so the remaining graphics gates are
+the direct-GL draw submission/capture and the window/screen present before
+non-black screen pixels. The remaining compute work is the staged-transfer
class (under repair), the every-boot acceptance campaign, and per-guest
execution isolation — see
[`Execution-Frontier.md`](Execution-Frontier.md) and