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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-09 19:08:20 -0500 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-11-09 19:08:20 -0500 |
| commit | 4a2cf8292ad37767de22a26e7e35d0a8a06edad3 (patch) | |
| tree | 10f953a510175edd01b08ad14a8f9728abac34b3 /wiki/Execution-Frontier.md | |
| parent | 21e0d611b5efbdcf6a14520c3294d6a78bb32220 (diff) | |
| download | open-iov-4a2cf8292ad37767de22a26e7e35d0a8a06edad3.tar.gz open-iov-4a2cf8292ad37767de22a26e7e35d0a8a06edad3.zip | |
wiki: 2026-11-09 evening refresh 2 - forced GLX reaches glcore; windowed GL waits on kernel kick completion
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: with
SDL_VIDEO_X11_FORCE_EGL=0 the windowed GL path selects libnvidia-glcore,
but the minimal glxgears hangs in the glcore kick wait (poll on the
per-slot /dev/nvidia-modeset fd) while the host completes the beef
notifier memory. The X DDX get-word/notifier completion, the DDX 4 GB
sysmem footprint and physical dispatch of the GL draws remain. Published
to open-iov.org.
Diffstat (limited to 'wiki/Execution-Frontier.md')
| -rw-r--r-- | wiki/Execution-Frontier.md | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/wiki/Execution-Frontier.md b/wiki/Execution-Frontier.md index 57ede35..658f222 100644 --- a/wiki/Execution-Frontier.md +++ b/wiki/Execution-Frontier.md @@ -14,7 +14,7 @@ > [`../docs/04-implementation/03-execution-frontier.md`](../docs/04-implementation/03-execution-frontier.md); > the docs tree wins on disagreement. -Status: 2026-11-09, tree `master @ e342bd0f`. +Status: 2026-11-09, tree `master @ 21e0d611`. Tags: `[live]` observed; `[wip]` partial; `[wall]` current blocker; theories are labelled as such. @@ -103,10 +103,13 @@ OpenGL 4.6.0 with direct rendering, and the X DDX waits are fixed release applied); the direct GL client's GR and CE channels submit and retire, and the X DDX kick channel is decoded. GZDoom reached `MAP01` once the DDX push-buffer loop was unblocked, but on Mesa llvmpipe — not the emulated vGPU. -What is missing is **rendered pixels through the NVIDIA path**: the renderer -backend (Vulkan ICD device creation or forced GLX), the DDX get-word/notifier -completion and physical dispatch of the GL draws are the named walls, and the -guest Vulkan pipeline's inline-to-memory upload arm remains its gap. The full +What is missing is **rendered pixels through the NVIDIA path**: forcing GLX +now selects `libnvidia-glcore`, but the minimal windowed `glxgears` hangs in +the glcore kick wait (the client polls its per-slot `/dev/nvidia-modeset` fd +and the guest kernel never signals the event), the DDX push-buffer +get-word/notifier completion is not implemented, and the direct-GL draws still +report no physical dispatch; the guest Vulkan pipeline's inline-to-memory +upload arm remains its gap. The full picture lives on [`Graphics-Execution.md`](Graphics-Execution.md). No breadth beyond these is claimed: Windows guests, migration and performance @@ -165,11 +168,13 @@ CUDA guests is in progress. **Issue D — the graphics pixel frontier.** The display/KMS stack and the GL client now run end to end (NvKms registers, X settles, GL 4.6, direct-GL -channels submit and retire, the X DDX waits are fixed), but no rendered -(non-black) frame has been produced yet through the NVIDIA path; GZDoom's -`MAP01` is a Mesa llvmpipe datapoint. The renderer backend (Vulkan ICD or -forced GLX), the DDX get-word/notifier completion and physical dispatch of -the GL draws (`forwarded=0`) are the named blockers +channels submit and retire, the X DDX waits are fixed), and forcing GLX +selects `libnvidia-glcore`; but the minimal windowed `glxgears` hangs in the +glcore kick wait (the client polls its per-slot `/dev/nvidia-modeset` fd and +the guest kernel never signals the event), and no rendered (non-black) frame +has been produced yet. The kernel-visible present completion, the DDX +get-word/notifier completion and physical dispatch of the GL draws +(`forwarded=0`) are the named blockers ([`Graphics-Execution.md`](Graphics-Execution.md)). ## 6. Lines of investigation (live) |
