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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-11 17:35:54 -0400
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-11 17:35:54 -0400
commit2d0a65b8f10f8bfac935d880dd9704e7b14f5b29 (patch)
treeb92e0578b9e2f9d5f68f0c67136459b6282e08f3 /validate.sh
parent12732c5894c893344422da4fd8d075c4c43c8e8a (diff)
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vgsp-sema: keep the scrubber channel inert; publish its finish payload from GP_PUT (ISSUE-0002)
The CeUtils scrubber channel (entries=4096, GPU-global) stays registered across client sessions now that deletion is client-scoped, but its channel buffer memory is reused by later clients' push buffers: entry-pumping its stale ring invented work and perturbed the session (r79/r80: the first client wedged on an rwsem). The pump now skips channels with the scrubber layout (entries >= 4096) and instead publishes the word the pma scrub actually waits on - the channel buffer finish payload at gpfifo_va + 8*entries + 4 (live-verified: 0x120064000 + 0x8000 + 4 = 0x12006c004, the address from the hung client's register dump) - forward-only from the channel's own GP_PUT (one payload per submitted push, the same counter the guest's ceutilsUpdateProgress polls). Skipping the scrub's actual memset work is acceptable for the emulated vidmem: the guest's scrub clears pages of its own shadow, and the emulation's job here is the completion contract. Revisit if per-tenant vidmem scrubbing is required.
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