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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-10 05:25:15 -0500
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-11-10 05:25:15 -0500
commit90ab9baa309ae3c54d371546872c918c4c801920 (patch)
tree5382d56dc1df7407804a755d0028b99bb266d209 /tools
parentcb8e822bbadd036cc6e94e945ff0f835402724fd (diff)
downloadopen-iov-90ab9baa309ae3c54d371546872c918c4c801920.tar.gz
open-iov-90ab9baa309ae3c54d371546872c918c4c801920.zip
wiki: 2026-11-10 status refresh - guest GL draws execute on the physical GPU
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: the GSP event-IRQ fix completes swaps; the 2D path is green end-to-end; the guest's real GL draws now forward and execute on the physical GPU (work_gr backend_ok=9); the draw writes 0 pages because its constant-buffer (MVP) page is unresolved and forced to the seed page; the MME front-end defer, GR stale-wedge and the X DDX get-word/notifier completion remain. Published to open-iov.org.
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diff --git a/tools/site/pages/Main-Page.wiki b/tools/site/pages/Main-Page.wiki
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@@ -36,7 +36,7 @@ The only new component is one host kernel module (<code>vgsp.ko</code>), which i
|-
| Display and KMS (nvidia-modeset/NvKms, /dev/dri, X) || Working — the emulated display engine serves the modeset push buffers and notifier completion; NvKms registers, X settles and glxinfo reports OpenGL 4.6.0 with direct rendering
|-
-| 3D graphics: Xorg + OpenGL, Vulkan || In progress — the display/KMS and GL stacks run, the direct GL client's GR/CE channels submit and retire, and forcing GLX selects libnvidia-glcore; the minimal windowed glxgears hangs in the glcore kick wait. Kernel-visible present completion, the X DDX push-buffer get-word/notifier completion and physical dispatch of the GL draws are the current frontier — see [[Graphics Execution]], [[OpenGL]], [[Vulkan]]
+| 3D graphics: Xorg + OpenGL, Vulkan || In progress — the display/KMS and GL stacks run, the direct GL client's GR/CE channels submit and retire, the GSP event-IRQ fix completes swaps, and the guest's real GL draws now forward and execute on the physical GPU; the 2D path is green. The draw writes 0 pixels because its constant-buffer (MVP) page does not resolve, so constant-buffer content, MME/wedge stability and the X DDX push-buffer get-word/notifier completion are the current frontier — see [[Graphics Execution]], [[OpenGL]], [[Vulkan]]
|-
| Windows guests, multi-tenancy, migration, performance || Not yet — multiple mediated devices (different emulated VRAM sizes) and multiple guests already coexist; per-guest execution isolation is in progress
|}