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| author | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-10-21 15:05:29 -0400 |
|---|---|---|
| committer | Arthur Hanson Rasmusson <arthur@vgpu.io> | 2026-10-21 15:05:29 -0400 |
| commit | 988b8345f0b28b880aaa4384d13064c1de5b209f (patch) | |
| tree | 1b0bf74f6627d398d1595da6a345c2a43867467a /tools/guest-diag/egl_frame.c | |
| parent | e60bdd575c1ced490116a49035ac0483c0818860 (diff) | |
| download | open-iov-988b8345f0b28b880aaa4384d13064c1de5b209f.tar.gz open-iov-988b8345f0b28b880aaa4384d13064c1de5b209f.zip | |
tools/lg + docs: guest frame producer path (CUDA -> ivshmem -> host) and the Looking Glass status
- tools/cuda-ab/frame_producer.cu: renders an animated Julia frame on the
guest GPU and publishes it into the ivshmem BAR (the kvmfr 128 MiB window)
with a small header + RGBA payload.
- tools/lg/frame_reader.py: host-side reader of /dev/shm/kvmfr-<uuid> that
saves each published frame as a PPM (the transport half of the frame path).
- tools/guest-diag/egl_frame.c: EGL probe (device/surfaceless/default
platforms) - live result: eglQueryDevicesEXT sees the NVIDIA device and
eglInitialize succeeds, but eglMakeCurrent fails EGL_BAD_ALLOC (0x3003),
the same VASpace-allocation wall as Xorg's 'Failed to allocate VASpace
object'.
- docs/05-operations/06: the state, the blockers and the exact remaining
pieces (guest GL VASpace allocation; LGMP session producer).
Diffstat (limited to 'tools/guest-diag/egl_frame.c')
| -rw-r--r-- | tools/guest-diag/egl_frame.c | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/tools/guest-diag/egl_frame.c b/tools/guest-diag/egl_frame.c new file mode 100644 index 0000000..ed10e39 --- /dev/null +++ b/tools/guest-diag/egl_frame.c @@ -0,0 +1,182 @@ +// SPDX-License-Identifier: BSD-3-Clause +/* + * egl_frame.c - minimal EGL/GLES2 offscreen render test for the vGPU guest. + * + * Tries, in order: the EGL_EXT_platform_device platform with each enumerated + * EGLDeviceEXT, EGL_MESA_platform_surfaceless, then EGL_DEFAULT_DISPLAY. + * For the first display that initializes it creates an offscreen pbuffer + * context, renders colour bands into an FBO, reads them back and writes a + * PPM. One greppable line per stage. + * + * Build (guest): gcc -O2 -o egl_frame egl_frame.c -lEGL -lGLESv2 + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> + +#define W 320 +#define H 240 + +static EGLDisplay try_display(const char *name, EGLDisplay dpy, + const char *dev_name) +{ + EGLint major = 0, minor = 0; + + if (dpy == EGL_NO_DISPLAY) { + printf("EGL_PLATFORM %s -> no display\n", name); + return EGL_NO_DISPLAY; + } + if (!eglInitialize(dpy, &major, &minor)) { + printf("EGL_PLATFORM %s -> init fail 0x%x\n", name, + eglGetError()); + return EGL_NO_DISPLAY; + } + printf("EGL_PLATFORM %s ok %d.%d vendor=%s%s%s\n", name, major, minor, + eglQueryString(dpy, EGL_VENDOR), + dev_name ? " device=" : "", dev_name ? dev_name : ""); + return dpy; +} + +static EGLDisplay get_display(void) +{ + PFNEGLGETPLATFORMDISPLAYEXTPROC gp = + (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress( + "eglGetPlatformDisplayEXT"); + PFNEGLQUERYDEVICESEXTPROC qd = + (PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress( + "eglQueryDevicesEXT"); + EGLDisplay dpy; + + if (gp && qd) { + EGLDeviceEXT devs[8]; + EGLint n = 0; + int i; + + if (qd(8, devs, &n) && n > 0) { + printf("EGL_DEVICES n=%d\n", n); + for (i = 0; i < n; i++) { + EGLDisplay d = gp(EGL_PLATFORM_DEVICE_EXT, + devs[i], NULL); + + dpy = try_display("device", d, "enum"); + if (dpy != EGL_NO_DISPLAY) + return dpy; + } + } else { + printf("EGL_DEVICES n=0\n"); + } + if (gp) { + dpy = try_display("surfaceless", + gp(EGL_PLATFORM_SURFACELESS_MESA, + NULL, NULL), NULL); + if (dpy != EGL_NO_DISPLAY) + return dpy; + } + } + return try_display("default", eglGetDisplay(EGL_DEFAULT_DISPLAY), + NULL); +} + +static int render(EGLDisplay dpy) +{ + EGLConfig cfg; + EGLint ncfg = 0; + EGLSurface surf; + EGLContext ctx; + GLuint fbo = 0, tex = 0; + unsigned char *px; + FILE *f; + int i; + EGLint attrs[] = { + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, + EGL_NONE + }; + EGLint pattrs[] = { EGL_WIDTH, W, EGL_HEIGHT, H, EGL_NONE }; + EGLint cattrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; + + if (!eglChooseConfig(dpy, attrs, &cfg, 1, &ncfg) || ncfg < 1) { + printf("EGL_CONFIG_FAIL err=0x%x\n", eglGetError()); + return 1; + } + surf = eglCreatePbufferSurface(dpy, cfg, pattrs); + if (surf == EGL_NO_SURFACE) { + printf("EGL_PBUFFER_FAIL err=0x%x\n", eglGetError()); + return 1; + } + ctx = eglCreateContext(dpy, cfg, EGL_NO_CONTEXT, cattrs); + if (ctx == EGL_NO_CONTEXT) { + printf("EGL_CONTEXT_FAIL err=0x%x\n", eglGetError()); + return 1; + } + if (!eglMakeCurrent(dpy, surf, surf, ctx)) { + printf("EGL_CURRENT_FAIL err=0x%x\n", eglGetError()); + return 1; + } + printf("GL_RENDERER %s\n", glGetString(GL_RENDERER)); + printf("GL_VERSION %s\n", glGetString(GL_VERSION)); + + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, H, 0, GL_RGBA, + GL_UNSIGNED_BYTE, NULL); + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tex, 0); + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != + GL_FRAMEBUFFER_COMPLETE) { + printf("GL_FBO_FAIL\n"); + return 1; + } + for (i = 0; i < 16; i++) { + glEnable(GL_SCISSOR_TEST); + glScissor(0, i * H / 16, W, H / 16); + glClearColor((float)i / 16.0f, 1.0f - (float)i / 16.0f, + 0.5f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + } + glFinish(); + printf("GL_ERR 0x%x\n", glGetError()); + px = (unsigned char *)malloc(W * H * 4); + glReadPixels(0, 0, W, H, GL_RGBA, GL_UNSIGNED_BYTE, px); + { + const char *out = getenv("EGL_FRAME_OUT"); + + if (!out) + out = "/tmp/egl_frame.ppm"; + f = fopen(out, "wb"); + if (!f) { + printf("PPM_OPEN_FAIL\n"); + return 1; + } + fprintf(f, "P6\n%d %d\n255\n", W, H); + for (i = 0; i < W * H; i++) + fwrite(px + i * 4, 1, 3, f); + fclose(f); + printf("EGL_FRAME_WRITTEN %s\n", out); + } + printf("EGL_FRAME_OK\n"); + return 0; +} + +int main(void) +{ + EGLDisplay dpy; + const char *ext; + + setvbuf(stdout, NULL, _IONBF, 0); + ext = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); + printf("EGL_CLIENT_EXT %s\n", ext ? ext : "(none)"); + dpy = get_display(); + if (dpy == EGL_NO_DISPLAY) { + printf("EGL_ALL_PLATFORMS_FAILED\n"); + return 1; + } + return render(dpy); +} |
