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|
/*******************************************************************************
Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*******************************************************************************/
#ifndef HWFE_BLACKWELL_COMPUTE_A_SW_H
#define HWFE_BLACKWELL_COMPUTE_A_SW_H
#include "nvtypes.h"
#define BLACKWELL_COMPUTE_A 0xCDC0
#define NVCDC0_SET_OBJECT 0x0000
#define NVCDC0_SET_OBJECT_CLASS_ID 15:0
#define NVCDC0_SET_OBJECT_ENGINE_ID 20:16
#define NVCDC0_NO_OPERATION 0x0100
#define NVCDC0_NO_OPERATION_V 31:0
#define NVCDC0_SET_NOTIFY_A 0x0104
#define NVCDC0_SET_NOTIFY_A_ADDRESS_UPPER 24:0
#define NVCDC0_SET_NOTIFY_B 0x0108
#define NVCDC0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
#define NVCDC0_NOTIFY 0x010c
#define NVCDC0_NOTIFY_TYPE 31:0
#define NVCDC0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
#define NVCDC0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
#define NVCDC0_WAIT_FOR_IDLE 0x0110
#define NVCDC0_WAIT_FOR_IDLE_V 31:0
#define NVCDC0_LOAD_MME_INSTRUCTION_RAM_POINTER 0x0114
#define NVCDC0_LOAD_MME_INSTRUCTION_RAM_POINTER_V 31:0
#define NVCDC0_LOAD_MME_INSTRUCTION_RAM 0x0118
#define NVCDC0_LOAD_MME_INSTRUCTION_RAM_V 31:0
#define NVCDC0_LOAD_MME_START_ADDRESS_RAM_POINTER 0x011c
#define NVCDC0_LOAD_MME_START_ADDRESS_RAM_POINTER_V 31:0
#define NVCDC0_LOAD_MME_START_ADDRESS_RAM 0x0120
#define NVCDC0_LOAD_MME_START_ADDRESS_RAM_V 31:0
#define NVCDC0_SET_MME_SHADOW_RAM_CONTROL 0x0124
#define NVCDC0_SET_MME_SHADOW_RAM_CONTROL_MODE 1:0
#define NVCDC0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK 0x00000000
#define NVCDC0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK_WITH_FILTER 0x00000001
#define NVCDC0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_PASSTHROUGH 0x00000002
#define NVCDC0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_REPLAY 0x00000003
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
#define NVCDC0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
#define NVCDC0_SEND_GO_IDLE 0x013c
#define NVCDC0_SEND_GO_IDLE_V 31:0
#define NVCDC0_PM_TRIGGER 0x0140
#define NVCDC0_PM_TRIGGER_V 31:0
#define NVCDC0_PM_TRIGGER_WFI 0x0144
#define NVCDC0_PM_TRIGGER_WFI_V 31:0
#define NVCDC0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
#define NVCDC0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
#define NVCDC0_FE_ATOMIC_SEQUENCE_END 0x014c
#define NVCDC0_FE_ATOMIC_SEQUENCE_END_V 31:0
#define NVCDC0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
#define NVCDC0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
#define NVCDC0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
#define NVCDC0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_PAYLOAD_LOWER 0x0158
#define NVCDC0_SET_REPORT_SEMAPHORE_PAYLOAD_LOWER_PAYLOAD_LOWER 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_PAYLOAD_UPPER 0x015c
#define NVCDC0_SET_REPORT_SEMAPHORE_PAYLOAD_UPPER_PAYLOAD_UPPER 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_ADDRESS_LOWER 0x0160
#define NVCDC0_SET_REPORT_SEMAPHORE_ADDRESS_LOWER_LOWER 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_ADDRESS_UPPER 0x0164
#define NVCDC0_SET_REPORT_SEMAPHORE_ADDRESS_UPPER_UPPER 24:0
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE 0x0168
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_OPERATION 1:0
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_OPERATION_RELEASE 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_OPERATION_ACQUIRE 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_OPERATION_REPORT_ONLY 0x00000002
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_OPERATION_TRAP 0x00000003
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_AWAKEN_ENABLE 2:2
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_AWAKEN_ENABLE_FALSE 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_AWAKEN_ENABLE_TRUE 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_STRUCTURE_SIZE 4:3
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_STRUCTURE_SIZE_SEMAPHORE_FOUR_WORDS 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_STRUCTURE_SIZE_SEMAPHORE_ONE_WORD 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_STRUCTURE_SIZE_SEMAPHORE_TWO_WORDS 0x00000002
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_FLUSH_DISABLE 5:5
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_FLUSH_DISABLE_FALSE 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_FLUSH_DISABLE_TRUE 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_ENABLE 6:6
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_ENABLE_FALSE 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_ENABLE_TRUE 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP 9:7
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_ADD 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_MIN 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_MAX 0x00000002
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_INC 0x00000003
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_DEC 0x00000004
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_AND 0x00000005
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_OR 0x00000006
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_OP_RED_XOR 0x00000007
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_FORMAT 11:10
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_FORMAT_UNSIGNED 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_REDUCTION_FORMAT_SIGNED 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_PAYLOAD_SIZE64 12:12
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_PAYLOAD_SIZE64_FALSE 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_PAYLOAD_SIZE64_TRUE 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_TRAP_TYPE 14:13
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_TRAP_TYPE_TRAP_NONE 0x00000000
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_TRAP_TYPE_TRAP_UNCONDITIONAL 0x00000001
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_TRAP_TYPE_TRAP_CONDITIONAL 0x00000002
#define NVCDC0_REPORT_SEMAPHORE_EXECUTE_TRAP_TYPE_TRAP_CONDITIONAL_EXT 0x00000003
#define NVCDC0_LINE_LENGTH_IN 0x0180
#define NVCDC0_LINE_LENGTH_IN_VALUE 31:0
#define NVCDC0_LINE_COUNT 0x0184
#define NVCDC0_LINE_COUNT_VALUE 31:0
#define NVCDC0_OFFSET_OUT_UPPER 0x0188
#define NVCDC0_OFFSET_OUT_UPPER_VALUE 24:0
#define NVCDC0_OFFSET_OUT 0x018c
#define NVCDC0_OFFSET_OUT_VALUE 31:0
#define NVCDC0_PITCH_OUT 0x0190
#define NVCDC0_PITCH_OUT_VALUE 31:0
#define NVCDC0_LAUNCH_DMA 0x01b0
#define NVCDC0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
#define NVCDC0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
#define NVCDC0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
#define NVCDC0_LAUNCH_DMA_COMPLETION_TYPE 5:4
#define NVCDC0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
#define NVCDC0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
#define NVCDC0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
#define NVCDC0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
#define NVCDC0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
#define NVCDC0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
#define NVCDC0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
#define NVCDC0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
#define NVCDC0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
#define NVCDC0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
#define NVCDC0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
#define NVCDC0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP 15:13
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
#define NVCDC0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
#define NVCDC0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
#define NVCDC0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
#define NVCDC0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
#define NVCDC0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
#define NVCDC0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
#define NVCDC0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
#define NVCDC0_LOAD_INLINE_DATA 0x01b4
#define NVCDC0_LOAD_INLINE_DATA_V 31:0
#define NVCDC0_SET_I2M_SEMAPHORE_A 0x01dc
#define NVCDC0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 24:0
#define NVCDC0_SET_I2M_SEMAPHORE_B 0x01e0
#define NVCDC0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
#define NVCDC0_SET_I2M_SEMAPHORE_C 0x01e4
#define NVCDC0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
#define NVCDC0_SET_SM_SCG_CONTROL 0x01e8
#define NVCDC0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS 0:0
#define NVCDC0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS_FALSE 0x00000000
#define NVCDC0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS_TRUE 0x00000001
#define NVCDC0_SET_MME_SWITCH_STATE 0x01ec
#define NVCDC0_SET_MME_SWITCH_STATE_VALID 0:0
#define NVCDC0_SET_MME_SWITCH_STATE_VALID_FALSE 0x00000000
#define NVCDC0_SET_MME_SWITCH_STATE_VALID_TRUE 0x00000001
#define NVCDC0_SET_MME_SWITCH_STATE_SAVE_MACRO 11:4
#define NVCDC0_SET_MME_SWITCH_STATE_RESTORE_MACRO 19:12
#define NVCDC0_SET_I2M_SPARE_NOOP00 0x01f0
#define NVCDC0_SET_I2M_SPARE_NOOP00_V 31:0
#define NVCDC0_SET_I2M_SPARE_NOOP01 0x01f4
#define NVCDC0_SET_I2M_SPARE_NOOP01_V 31:0
#define NVCDC0_SET_I2M_SPARE_NOOP02 0x01f8
#define NVCDC0_SET_I2M_SPARE_NOOP02_V 31:0
#define NVCDC0_SET_I2M_SPARE_NOOP03 0x01fc
#define NVCDC0_SET_I2M_SPARE_NOOP03_V 31:0
#define NVCDC0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
#define NVCDC0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
#define NVCDC0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
#define NVCDC0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
#define NVCDC0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
#define NVCDC0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
#define NVCDC0_PERFMON_TRANSFER 0x0210
#define NVCDC0_PERFMON_TRANSFER_V 31:0
#define NVCDC0_INVALIDATE_SHADER_CACHES 0x021c
#define NVCDC0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
#define NVCDC0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SHADER_CACHES_DATA 4:4
#define NVCDC0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
#define NVCDC0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
#define NVCDC0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
#define NVCDC0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
#define NVCDC0_SET_RESERVED_SW_METHOD00 0x0220
#define NVCDC0_SET_RESERVED_SW_METHOD00_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD01 0x0224
#define NVCDC0_SET_RESERVED_SW_METHOD01_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD02 0x0228
#define NVCDC0_SET_RESERVED_SW_METHOD02_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD03 0x022c
#define NVCDC0_SET_RESERVED_SW_METHOD03_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD04 0x0230
#define NVCDC0_SET_RESERVED_SW_METHOD04_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD05 0x0234
#define NVCDC0_SET_RESERVED_SW_METHOD05_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD06 0x0238
#define NVCDC0_SET_RESERVED_SW_METHOD06_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD07 0x023c
#define NVCDC0_SET_RESERVED_SW_METHOD07_V 31:0
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
#define NVCDC0_SET_CWD_REF_COUNTER 0x0248
#define NVCDC0_SET_CWD_REF_COUNTER_SELECT 5:0
#define NVCDC0_SET_CWD_REF_COUNTER_VALUE 23:8
#define NVCDC0_SET_RESERVED_SW_METHOD08 0x024c
#define NVCDC0_SET_RESERVED_SW_METHOD08_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD09 0x0250
#define NVCDC0_SET_RESERVED_SW_METHOD09_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD10 0x0254
#define NVCDC0_SET_RESERVED_SW_METHOD10_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD11 0x0258
#define NVCDC0_SET_RESERVED_SW_METHOD11_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD12 0x025c
#define NVCDC0_SET_RESERVED_SW_METHOD12_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD13 0x0260
#define NVCDC0_SET_RESERVED_SW_METHOD13_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD14 0x0264
#define NVCDC0_SET_RESERVED_SW_METHOD14_V 31:0
#define NVCDC0_SET_RESERVED_SW_METHOD15 0x0268
#define NVCDC0_SET_RESERVED_SW_METHOD15_V 31:0
#define NVCDC0_SET_COMPUTE_CLASS_VERSION 0x0280
#define NVCDC0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
#define NVCDC0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
#define NVCDC0_CHECK_COMPUTE_CLASS_VERSION 0x0284
#define NVCDC0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
#define NVCDC0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
#define NVCDC0_SET_QMD_VERSION 0x0288
#define NVCDC0_SET_QMD_VERSION_CURRENT 15:0
#define NVCDC0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
#define NVCDC0_INVALIDATE_SKED_CACHES 0x0298
#define NVCDC0_INVALIDATE_SKED_CACHES_FORCE_IGNORE_VEID 0:0
#define NVCDC0_INVALIDATE_SKED_CACHES_FORCE_IGNORE_VEID_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SKED_CACHES_FORCE_IGNORE_VEID_TRUE 0x00000001
#define NVCDC0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
#define NVCDC0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
#define NVCDC0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
#define NVCDC0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
#define NVCDC0_SET_CWD_SLOT_COUNT 0x02b0
#define NVCDC0_SET_CWD_SLOT_COUNT_V 7:0
#define NVCDC0_SEND_PCAS_A 0x02b4
#define NVCDC0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
#define NVCDC0_SEND_PCAS_B 0x02b8
#define NVCDC0_SEND_PCAS_B_FROM 23:0
#define NVCDC0_SEND_PCAS_B_DELTA 31:24
#define NVCDC0_SEND_SIGNALING_PCAS_B 0x02bc
#define NVCDC0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
#define NVCDC0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
#define NVCDC0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
#define NVCDC0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
#define NVCDC0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
#define NVCDC0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
#define NVCDC0_SEND_SIGNALING_PCAS2_B 0x02c0
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION 3:0
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_NOP 0x00000000
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INVALIDATE 0x00000001
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_SCHEDULE 0x00000002
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INVALIDATE_COPY_SCHEDULE 0x00000003
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INCREMENT_PUT 0x00000006
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_DECREMENT_DEPENDENCE 0x00000007
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_PREFETCH 0x00000008
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_PREFETCH_SCHEDULE 0x00000009
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INVALIDATE_PREFETCH_COPY_SCHEDULE 0x0000000A
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INVALIDATE_PREFETCH_COPY_FORCE_REQUIRE_SCHEDULING 0x0000000B
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INCREMENT_DEPENDENCE 0x0000000C
#define NVCDC0_SEND_SIGNALING_PCAS2_B_PCAS_ACTION_INCREMENT_CWD_REF_COUNTER 0x0000000D
#define NVCDC0_SEND_SIGNALING_PCAS2_B_SELECT 13:8
#define NVCDC0_SEND_SIGNALING_PCAS2_B_OFFSET_MINUS_ONE 23:14
#define NVCDC0_SET_SKED_CACHE_CONTROL 0x02cc
#define NVCDC0_SET_SKED_CACHE_CONTROL_IGNORE_VEID 0:0
#define NVCDC0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_FALSE 0x00000000
#define NVCDC0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_TRUE 0x00000001
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_PLURAL_TPC_GPC_COUNT 23:16
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SINGLETON_TPC_GPC_COUNT 31:24
#define NVCDC0_SET_SPA_VERSION 0x0310
#define NVCDC0_SET_SPA_VERSION_MINOR 7:0
#define NVCDC0_SET_SPA_VERSION_MAJOR 15:8
#define NVCDC0_SET_INLINE_QMD_ADDRESS_A 0x0318
#define NVCDC0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 8:0
#define NVCDC0_SET_INLINE_QMD_ADDRESS_A_INLINE_SIZE 30:30
#define NVCDC0_SET_INLINE_QMD_ADDRESS_A_INLINE_SIZE_INLINE_256 0x00000000
#define NVCDC0_SET_INLINE_QMD_ADDRESS_A_INLINE_SIZE_INLINE_384 0x00000001
#define NVCDC0_SET_INLINE_QMD_ADDRESS_B 0x031c
#define NVCDC0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
#define NVCDC0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
#define NVCDC0_LOAD_INLINE_QMD_DATA_V 31:0
#define NVCDC0_SET_FALCON00 0x0500
#define NVCDC0_SET_FALCON00_V 31:0
#define NVCDC0_SET_FALCON01 0x0504
#define NVCDC0_SET_FALCON01_V 31:0
#define NVCDC0_SET_FALCON02 0x0508
#define NVCDC0_SET_FALCON02_V 31:0
#define NVCDC0_SET_FALCON03 0x050c
#define NVCDC0_SET_FALCON03_V 31:0
#define NVCDC0_SET_FALCON04 0x0510
#define NVCDC0_SET_FALCON04_V 31:0
#define NVCDC0_SET_FALCON05 0x0514
#define NVCDC0_SET_FALCON05_V 31:0
#define NVCDC0_SET_FALCON06 0x0518
#define NVCDC0_SET_FALCON06_V 31:0
#define NVCDC0_SET_FALCON07 0x051c
#define NVCDC0_SET_FALCON07_V 31:0
#define NVCDC0_SET_FALCON08 0x0520
#define NVCDC0_SET_FALCON08_V 31:0
#define NVCDC0_SET_FALCON09 0x0524
#define NVCDC0_SET_FALCON09_V 31:0
#define NVCDC0_SET_FALCON10 0x0528
#define NVCDC0_SET_FALCON10_V 31:0
#define NVCDC0_SET_FALCON11 0x052c
#define NVCDC0_SET_FALCON11_V 31:0
#define NVCDC0_SET_FALCON12 0x0530
#define NVCDC0_SET_FALCON12_V 31:0
#define NVCDC0_SET_FALCON13 0x0534
#define NVCDC0_SET_FALCON13_V 31:0
#define NVCDC0_SET_FALCON14 0x0538
#define NVCDC0_SET_FALCON14_V 31:0
#define NVCDC0_SET_FALCON15 0x053c
#define NVCDC0_SET_FALCON15_V 31:0
#define NVCDC0_SET_MME_MEM_ADDRESS_A 0x0550
#define NVCDC0_SET_MME_MEM_ADDRESS_A_UPPER 24:0
#define NVCDC0_SET_MME_MEM_ADDRESS_B 0x0554
#define NVCDC0_SET_MME_MEM_ADDRESS_B_LOWER 31:0
#define NVCDC0_SET_MME_DATA_RAM_ADDRESS 0x0558
#define NVCDC0_SET_MME_DATA_RAM_ADDRESS_WORD 31:0
#define NVCDC0_MME_DMA_READ 0x055c
#define NVCDC0_MME_DMA_READ_LENGTH 31:0
#define NVCDC0_MME_DMA_READ_FIFOED 0x0560
#define NVCDC0_MME_DMA_READ_FIFOED_LENGTH 31:0
#define NVCDC0_MME_DMA_WRITE 0x0564
#define NVCDC0_MME_DMA_WRITE_LENGTH 31:0
#define NVCDC0_MME_DMA_REDUCTION 0x0568
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP 2:0
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_ADD 0x00000000
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_MIN 0x00000001
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_MAX 0x00000002
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_INC 0x00000003
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_DEC 0x00000004
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_AND 0x00000005
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_OR 0x00000006
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_OP_RED_XOR 0x00000007
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_FORMAT 5:4
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_FORMAT_UNSIGNED 0x00000000
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_FORMAT_SIGNED 0x00000001
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_SIZE 8:8
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_SIZE_FOUR_BYTES 0x00000000
#define NVCDC0_MME_DMA_REDUCTION_REDUCTION_SIZE_EIGHT_BYTES 0x00000001
#define NVCDC0_MME_DMA_SYSMEMBAR 0x056c
#define NVCDC0_MME_DMA_SYSMEMBAR_V 0:0
#define NVCDC0_MME_DMA_SYNC 0x0570
#define NVCDC0_MME_DMA_SYNC_VALUE 31:0
#define NVCDC0_EVENT_START_TRIGGER 0x074c
#define NVCDC0_EVENT_START_TRIGGER_V 31:0
#define NVCDC0_EVENT_STOP_TRIGGER 0x075c
#define NVCDC0_EVENT_STOP_TRIGGER_V 31:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_A 0x0790
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 24:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_B 0x0794
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
#define NVCDC0_SET_TEXTURE_HEADER_VERSION 0x07ac
#define NVCDC0_SET_TEXTURE_HEADER_VERSION_MAJOR 7:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
#define NVCDC0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
#define NVCDC0_SET_MONITORED_FENCE_SIGNAL_ADDRESS_BASE_A 0x07b8
#define NVCDC0_SET_MONITORED_FENCE_SIGNAL_ADDRESS_BASE_A_LOWER 31:0
#define NVCDC0_SET_MONITORED_FENCE_SIGNAL_ADDRESS_BASE_B 0x07bc
#define NVCDC0_SET_MONITORED_FENCE_SIGNAL_ADDRESS_BASE_B_UPPER 24:0
#define NVCDC0_THROTTLE_SM 0x07fc
#define NVCDC0_THROTTLE_SM_MULTIPLY_ADD 0:0
#define NVCDC0_THROTTLE_SM_MULTIPLY_ADD_FALSE 0x00000000
#define NVCDC0_THROTTLE_SM_MULTIPLY_ADD_TRUE 0x00000001
#define NVCDC0_SET_SHADER_CACHE_CONTROL 0x0d94
#define NVCDC0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
#define NVCDC0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
#define NVCDC0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
#define NVCDC0_SET_SCG_COMPUTE_SCHEDULING_PARAMETERS(i) (0x0da0+(i)*4)
#define NVCDC0_SET_SCG_COMPUTE_SCHEDULING_PARAMETERS_V 31:0
#define NVCDC0_SET_SM_TIMEOUT_INTERVAL 0x0de4
#define NVCDC0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
#define NVCDC0_MME_DMA_WRITE_METHOD_BARRIER 0x0dec
#define NVCDC0_MME_DMA_WRITE_METHOD_BARRIER_V 0:0
#define NVCDC0_EVENT_STOP_TRIGGER_WFI 0x0ffc
#define NVCDC0_EVENT_STOP_TRIGGER_WFI_V 31:0
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
#define NVCDC0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
#define NVCDC0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
#define NVCDC0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
#define NVCDC0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SAMPLER_CACHE 0x1330
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
#define NVCDC0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
#define NVCDC0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
#define NVCDC0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
#define NVCDC0_SET_SHADER_EXCEPTIONS 0x1528
#define NVCDC0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
#define NVCDC0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
#define NVCDC0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
#define NVCDC0_SET_RENDER_ENABLE_A 0x1550
#define NVCDC0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
#define NVCDC0_SET_RENDER_ENABLE_B 0x1554
#define NVCDC0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
#define NVCDC0_SET_RENDER_ENABLE_C 0x1558
#define NVCDC0_SET_RENDER_ENABLE_C_MODE 2:0
#define NVCDC0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
#define NVCDC0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
#define NVCDC0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
#define NVCDC0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
#define NVCDC0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
#define NVCDC0_SET_TEX_SAMPLER_POOL_A 0x155c
#define NVCDC0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 24:0
#define NVCDC0_SET_TEX_SAMPLER_POOL_B 0x1560
#define NVCDC0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
#define NVCDC0_SET_TEX_SAMPLER_POOL_C 0x1564
#define NVCDC0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 31:0
#define NVCDC0_SET_TEX_HEADER_POOL_A 0x1574
#define NVCDC0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 24:0
#define NVCDC0_SET_TEX_HEADER_POOL_B 0x1578
#define NVCDC0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
#define NVCDC0_SET_TEX_HEADER_POOL_C 0x157c
#define NVCDC0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 31:0
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
#define NVCDC0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
#define NVCDC0_SET_RENDER_ENABLE_OVERRIDE 0x1944
#define NVCDC0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
#define NVCDC0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
#define NVCDC0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
#define NVCDC0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
#define NVCDC0_PIPE_NOP 0x1a2c
#define NVCDC0_PIPE_NOP_V 31:0
#define NVCDC0_SET_SPARE00 0x1a30
#define NVCDC0_SET_SPARE00_V 31:0
#define NVCDC0_SET_SPARE01 0x1a34
#define NVCDC0_SET_SPARE01_V 31:0
#define NVCDC0_SET_SPARE02 0x1a38
#define NVCDC0_SET_SPARE02_V 31:0
#define NVCDC0_SET_SPARE03 0x1a3c
#define NVCDC0_SET_SPARE03_V 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_A 0x1b00
#define NVCDC0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 24:0
#define NVCDC0_SET_REPORT_SEMAPHORE_B 0x1b04
#define NVCDC0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_C 0x1b08
#define NVCDC0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
#define NVCDC0_SET_REPORT_SEMAPHORE_D 0x1b0c
#define NVCDC0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
#define NVCDC0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
#define NVCDC0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
#define NVCDC0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
#define NVCDC0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
#define NVCDC0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
#define NVCDC0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
#define NVCDC0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
#define NVCDC0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP 19:19
#define NVCDC0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP_FALSE 0x00000000
#define NVCDC0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP_TRUE 0x00000001
#define NVCDC0_SET_TRAP_HANDLER_A 0x25f8
#define NVCDC0_SET_TRAP_HANDLER_A_ADDRESS_UPPER 24:0
#define NVCDC0_SET_TRAP_HANDLER_B 0x25fc
#define NVCDC0_SET_TRAP_HANDLER_B_ADDRESS_LOWER 31:0
#define NVCDC0_SET_BINDLESS_TEXTURE 0x2608
#define NVCDC0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
#define NVCDC0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE(i) (0x32f4+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_V 31:0
#define NVCDC0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER(i) (0x3314+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER_V 31:0
#define NVCDC0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3334
#define NVCDC0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
#define NVCDC0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3338
#define NVCDC0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
#define NVCDC0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
#define NVCDC0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
#define NVCDC0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
#define NVCDC0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
#define NVCDC0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
#define NVCDC0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
#define NVCDC0_SET_MME_SHADOW_SCRATCH_V 31:0
#define NVCDC0_CALL_MME_MACRO(j) (0x3800+(j)*8)
#define NVCDC0_CALL_MME_MACRO_V 31:0
#define NVCDC0_CALL_MME_DATA(j) (0x3804+(j)*8)
#define NVCDC0_CALL_MME_DATA_V 31:0
#endif /* HWFE_BLACKWELL_COMPUTE_A_SW_H */
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