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#ifndef _NV_VGPU_BAR_EMULATION_H_
#define _NV_VGPU_BAR_EMULATION_H_
#include "nvidia-vgpu-vfio.h"
struct nv_vgpu_bar_emul_ctx {
struct nv_vgpu_device *vgpu;
void *bar0_shadow;
size_t bar0_shadow_size;
spinlock_t shadow_lock;
struct {
u32 offset;
u32 value;
bool is_write;
bool trapped;
} trap_regs[256];
int trap_count;
};
int nv_vgpu_bar_emul_init(struct nv_vgpu_device *vgpu);
void nv_vgpu_bar_emul_cleanup(struct nv_vgpu_device *vgpu);
int nv_vgpu_bar_trap_register(struct nv_vgpu_device *vgpu, int bar_idx,
u32 offset, u32 size);
int nv_vgpu_bar_untrap_register(struct nv_vgpu_device *vgpu, int bar_idx,
u32 offset);
int nv_vgpu_bar_emul_read(struct nv_vgpu_device *vgpu, int bar_idx,
u64 offset, void *val, size_t size);
int nv_vgpu_bar_emul_write(struct nv_vgpu_device *vgpu, int bar_idx,
u64 offset, void *val, size_t size);
int nv_vgpu_bar_emul_handle_fault(struct nv_vgpu_device *vgpu,
unsigned long addr, bool write);
static inline u32 nv_vgpu_read_reg(void __iomem *base, u32 offset)
{
return readl(base + offset);
}
static inline void nv_vgpu_write_reg(void __iomem *base, u32 offset, u32 val)
{
writel(val, base + offset);
}
static inline u64 nv_vgpu_read_reg64(void __iomem *base, u32 offset)
{
return readq(base + offset);
}
static inline void nv_vgpu_write_reg64(void __iomem *base, u32 offset, u64 val)
{
writeq(val, base + offset);
}
#endif
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