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#ifndef _NV_VGPU_BAR_EMULATION_H_
#define _NV_VGPU_BAR_EMULATION_H_

#include "nvidia-vgpu-vfio.h"

/* MSI-X Table entry size (16 bytes: addr_lo, addr_hi, data, vector_control) */
#define NV_VGPU_MSIX_ENTRY_SIZE 16
#define NV_VGPU_MSIX_TABLE_ENTRIES 32
#define NV_VGPU_MSIX_TABLE_SIZE (NV_VGPU_MSIX_ENTRY_SIZE * NV_VGPU_MSIX_TABLE_ENTRIES)
#define NV_VGPU_MSIX_PBA_SIZE 8  /* 64 bits for 32 vectors */

struct nv_vgpu_msix_entry {
	u64 addr;
	u32 data;
	u32 vector_control;
};

struct nv_vgpu_bar_emul_ctx {
	struct nv_vgpu_device *vgpu;
	void *bar0_shadow;
	size_t bar0_shadow_size;
	spinlock_t shadow_lock;
	
	/* MSI-X emulation */
	struct nv_vgpu_msix_entry msix_table[NV_VGPU_MSIX_TABLE_ENTRIES];
	u64 msix_pba;  /* Pending Bit Array */
	spinlock_t msix_lock;
	bool msix_enabled;
	
	struct {
		u32 offset;
		u32 value;
		bool is_write;
		bool trapped;
	} trap_regs[256];
	int trap_count;
};

int nv_vgpu_bar_emul_init(struct nv_vgpu_device *vgpu);
void nv_vgpu_bar_emul_cleanup(struct nv_vgpu_device *vgpu);

int nv_vgpu_bar_trap_register(struct nv_vgpu_device *vgpu, int bar_idx,
			       u32 offset, u32 size);
int nv_vgpu_bar_untrap_register(struct nv_vgpu_device *vgpu, int bar_idx,
				 u32 offset);

int nv_vgpu_bar_emul_read(struct nv_vgpu_device *vgpu, int bar_idx,
			   u64 offset, void *val, size_t size);
int nv_vgpu_bar_emul_write(struct nv_vgpu_device *vgpu, int bar_idx,
			    u64 offset, void *val, size_t size);

int nv_vgpu_bar_emul_handle_fault(struct nv_vgpu_device *vgpu,
				   unsigned long addr, bool write);

/* MSI-X emulation */
void nv_vgpu_msix_set_pending(struct nv_vgpu_device *vgpu, int vector);
void nv_vgpu_msix_clear_pending(struct nv_vgpu_device *vgpu, int vector);

static inline u32 nv_vgpu_read_reg(void __iomem *base, u32 offset)
{
	return readl(base + offset);
}

static inline void nv_vgpu_write_reg(void __iomem *base, u32 offset, u32 val)
{
	writel(val, base + offset);
}

static inline u64 nv_vgpu_read_reg64(void __iomem *base, u32 offset)
{
	return readq(base + offset);
}

static inline void nv_vgpu_write_reg64(void __iomem *base, u32 offset, u64 val)
{
	writeq(val, base + offset);
}

#endif