| Commit message (Collapse) | Author | Age |
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Refresh STATE-CURRENT, the Main Page and the status/frontier pages: the GSP
event-IRQ fix completes swaps; the 2D path is green end-to-end; the guest's
real GL draws now forward and execute on the physical GPU (work_gr
backend_ok=9); the draw writes 0 pages because its constant-buffer (MVP)
page is unresolved and forced to the seed page; the MME front-end defer, GR
stale-wedge and the X DDX get-word/notifier completion remain. Published to
open-iov.org.
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waits on kernel kick completion
Refresh STATE-CURRENT, the Main Page and the status/frontier pages: with
SDL_VIDEO_X11_FORCE_EGL=0 the windowed GL path selects libnvidia-glcore,
but the minimal glxgears hangs in the glcore kick wait (poll on the
per-slot /dev/nvidia-modeset fd) while the host completes the beef
notifier memory. The X DDX get-word/notifier completion, the DDX 4 GB
sysmem footprint and physical dispatch of the GL draws remain. Published
to open-iov.org.
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on llvmpipe
Refresh Project Status, Graphics Execution, OpenGL, Execution Frontier,
Execution Plane, Physical GPU Backend, Host Module, System Overview,
Project Goals, Project Plan and the FAQ, plus STATE-CURRENT and the Main
Page: the X DDX waits (class-aware display arm, 0x8000->0 notification
completion, decoded GL release) are fixed; GZDoom reaches MAP01 on Mesa
llvmpipe; the NVIDIA renderer path, the DDX get-word/notifier completion,
the DDX 4 GB sysmem footprint and physical dispatch of the GL draws are
the pixel walls. Published to open-iov.org.
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Bring Project-Status, OpenGL, Graphics-Execution, Execution-Frontier,
Execution-Plane, Physical-GPU-Backend, Host-Module, System-Overview,
Project-Goals, Project-Plan and the FAQ in line with the current state:
display/KMS on the emulated vGPU is live, glxinfo reports OpenGL 4.6.0
with direct rendering, and the remaining graphics gate is the X GLX
context-creation completion plus the client kick-slot word.
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Interfaces and Stability pages; GSP explainer expanded (bare-metal behaviour + the two emulation modes); graphics pages (Graphics Execution, OpenGL, Vulkan, DirectX) with two new diagrams; status refresh across 15 pages; canonical docs updated (README status table, purpose-and-scope, performance contract); published to open-iov.org (67 pages, 0 problems)
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