| Commit message (Collapse) | Author | Age |
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- admit {GPU VA -> PA} pairs only when the preceding bytes form a valid
client memory descriptor header (type 0/1, CPU+GPU mapped bits), prefer
validated pairs over headerless candidates under first-wins dedup, and
invalidate the translation cache on every rebuild; fixes stale identity
entries shadowing live pool pages and lets the guest UVM channel
bring-up complete on its own
- capture OS event allocations (class 0x79) and post event records
(function 0x1003) into the guest status queue when a channel's busy
notification is consumed, with a broadcast fallback, serialized with
replies via a queue lock
- add BAR0 shadow introspection (dump_bar0/scan_bar0) and guest-side
diagnostic scripts for the VM cycle
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The guest's CUDA stack was stuck inside context creation because the work it
submits is never executed by the emulated GPU. Two forms of pushed work were
missing, and the completion path had grown far too slow to be useful:
- Channel tracking: on a channel allocation parse the GPFIFO GPU VA and entry
count, the USERD address/aperture and the instance block, hand them to the
progress service and drop them again when the channel is freed.
- Host-class (C46F) semaphore releases: pushes on a compute channel signal
progress with a five-dword method run (SEM_ADDR_LO/HI, PAYLOAD_LO/HI,
EXECUTE) rather than the copy-engine group the service already understood,
so those releases were never applied. Decode both forms.
- Emulated vidmem: channel blocks (USERD/instance) and some client semaphores
live in the emulated frame buffer, whose VAs are a window over the BAR1
backing rather than guest RAM; access them through the right aperture.
- Latency: the service's full-RAM sweep took seconds per pass, so guests'
progress waits took whole seconds and the driver tore its own setup back
down in the meantime. Sweep guest RAM in bounded, chunked windows on every
pass, remember the pages pushes are actually found in and revisit those
first, and keep the VA->PA map complete (dedup, sort, binary search) so
semaphores resolve reliably.
Also add a vidmem poke parameter for bringing up and debugging emulated
frame-buffer state.
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Relax the in-order rule to forward progress (payload > current), with the
jump bounded and counted: UVM tolerates forward jumps up to 2M
(2 * UVM_CHANNEL_NUM_GPFIFO_ENTRIES_MAX), and push buffers are recycled so
intermediate pushes can be missed. Add miss/stale/jump counters to the
rebuild log and a sema_probe module parameter to dump the service's map
entry and live slot values for a GPU VA (diagnostics for tracker stalls).
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Open-IOV virtualizes NVIDIA GPUs so that unmodified guest drivers run with
real GPU functionality - CUDA first, 3D and video to follow - on unmodified
hosts, without a proprietary vGPU license and without patching any driver,
firmware or hypervisor.
Core principle: emulate the interface, pass through the work.
kernel/ open-iov-vfio.ko - host VFIO mdev driver: virtual GPU device
(PCI config space, BAR shadows, MSI-X), GSP boot emulation,
GSP-RM message-queue/RPC emulation, memory model (GPU-VA to
guest-PA discovery) and the semaphore-completion service that
advances guest UVM progress.
userspace/ libiov.so management API and examples.
tools/ guest diagnostics, firmware analysis wrappers, RM probes.
scripts/ stack manager, VM harness, build/load/test automation.
config/ hardware/version profiles (the portability surface).
docs/ documentation tree - start at docs/README.md.
wiki/ long-form firmware and protocol deep dives.
Status: initialization works end to end for a stock 570.144 Linux guest on
Turing (TU104): driver probe, nvidia-smi, the full GSP-RM control battery,
object creation and the early CUDA/UVM start-up path. GPU work forwarding -
the step that makes CUDA kernels execute on real hardware - is the active
work item; see docs/04-implementation/01-known-knowns-and-unknowns.md.
License: BSD-3-Clause for the project; GPL-2.0 for kernel modules that link
GPL-only kernel interfaces. See LICENSE and docs/09-reference/legal-and-licensing.md.
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