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Diffstat (limited to 'wiki/Graphics-Execution.md')
| -rw-r--r-- | wiki/Graphics-Execution.md | 86 |
1 files changed, 53 insertions, 33 deletions
diff --git a/wiki/Graphics-Execution.md b/wiki/Graphics-Execution.md index 1cdb15f..7d67836 100644 --- a/wiki/Graphics-Execution.md +++ b/wiki/Graphics-Execution.md @@ -12,7 +12,7 @@ > [`../docs/04-implementation/04-real-render-walls.md`](../docs/04-implementation/04-real-render-walls.md) > (the measured walls); the docs tree wins on disagreement. -Status: 2026-11-09, tree `master @ df6e71bb`. Tags: `[live]` observed end to +Status: 2026-11-11, tree `master @ 4acac093`. Tags: `[live]` observed end to end; `[wip]` partially built; `[wall]` current blocker; `[target]` defined success state; `[planned]` designed, not built. @@ -86,11 +86,15 @@ fidelity: `0x1000014` executes its 3D replay (12 launches per cycle), the 2D path is green, and a guest pbuffer `glClear(red)+glFinish+glReadPixels` probe returns a real pixel (`pixel=ff0000ff`): the replay and readback machinery - works. The direct-GL client's own channel (`0xbfef0002` this cycle) opens - a C597 section but emits only 32/64-byte setup/notify kicks - (`ops_runs=0`), so its draws never reach the host; a synchronous window - draw also wedges X. That draw submission and the window/screen present are - what remains (§6). + works. The off-screen frame path then produced **500/500 non-black 640x480 + animated frames** and a captured 45.4 s video. The direct-GL **GR ring + `0xbeef0100` now resolves** (`4acac093`: beef-family always-probe, + per-channel promote backoff, rank-collision fallback, parked-candidate + eviction); its releases advance frame by frame and GZDoom reaches + `V_Init: allocate screen` with its GL 4.6.0 context. The direct-GL **CE + ring `0xbeef0101` never resolves**, so the client's CE work does not + execute and the guest wedges ~90 s after `V_Init`; window/screen present + is still the frontier (§6). ## 4. The channel and object picture @@ -142,9 +146,11 @@ event-IRQ fix now sets the RISC-V SWGEN0 IRQSTAT/IRQMASK/IRQDEST and latches the CPU-tree leaf, so the guest services the event and glxgears completes swaps, and the GR backend no longer times out (the pair-close/pair-safe replay fixes are default ON; draws retire in 3-2400 ms). The DDX 3D replay -now renders and reads back a pbuffer pixel (`pixel=ff0000ff`), and the -RM write-lock holder (Xorg in the DDX vidheap scrub wait) is fixed. The next -step is the direct-GL client's draw submission/capture and the window/screen +renders and reads back a pbuffer pixel (`pixel=ff0000ff`), the off-screen +frame path produced non-black animated frames and a 45.4 s video, the +RM write-lock holder (Xorg in the DDX vidheap scrub wait) is fixed +(`df6e71bb`), and the direct-GL GR ring now resolves with advancing releases. +The next step is the direct-GL CE ring `0xbeef0101` and the window/screen present path. During bring-up the module also carries a **diagnostics-only mirror** for apps @@ -154,27 +160,35 @@ requires it switched off, along with any external poke. ## 6. Where the frontier is (ranked walls) -1. **Direct-GL draw submission/capture** `[wall]`. The GL client channel - `0xbfef0002` opens a C597 section but emits only 32/64-byte setup/notify - kicks (`ops_runs=0`; `section captured` and `GR LAUNCH` are 0). The DDX - channel `0x1000014` works (12 launches/cycle), so the gap is the - direct-GL client's submit path, not the replay machinery. -2. **Window/screen present and X stability** `[wall]`. A synchronous window - GL draw wedges X (`xwd -root` writes 0 bytes; `XGetImage` never - completes), while the pbuffer probe works. Screen capture must use the - ivshmem frame path, and the X must survive the draw. -3. **X startup / RM degradation** `[wall]`. X startup is a lottery - (`Failed to initialize DMA`, push-buffer `0x51`, occasional vmalloc - 96 GB), and X can die after forward activity; a fresh cycle clears it. +1. **Direct-GL CE ring resolution** `[wall]`. The GR ring `0xbeef0100` + resolves and its releases advance, but the CE ring `0xbeef0101` + (`gpfifo=0x4100000`) never maps: `VAS-PROMOTE` walks a parked candidate and + returns `rc=-2`, then `NOT mapped by any registered VAS` every ~7 s. The + client's CE work never executes and GZDoom wedges ~90 s after `V_Init`. + Next: walk all parked candidates regardless of owner VAS and/or keep at + least two fresh same-VAS parks. +2. **Window/screen present and the GLX lottery** `[wall]`. The pbuffer and + off-screen frame paths are proven (`pixel=ff0000ff`, 500/500 non-black + frames, 45.4 s video), but glxgears' window is black and the GLX + probe/frames path is a per-window lottery (hang/black/BadValue). A + synchronous window draw wedges X; screen capture must use the ivshmem + frame path and the present must be made to land. +3. **X startup / stability** `[wall]`. X startup is a per-boot lottery: on + 3/6 boots window creation wedges Xorg in an unkillable kernel RM spin + (`_nv052600rm+0x7b`); `Failed to initialize DMA`, push-buffer `0x51`, + `Wait for channel idle timed out` and occasional vmalloc failures also + appear. A fresh cycle clears it. The shared nvClip `modeNum` must be even + for the GL client's state init to succeed; the odd value is the guest + kernel's nvKms deferred close, not module-induced. 4. **The X DDX footprint** `[wall]`. The DDX allocates 4 GB of system pages at startup; an 8 GB guest has no headroom once GZDoom's own footprint lands and both are OOM-killed. Current runs use a 12 GB guest; the allocation is a suspected emulation gap (a 512 MiB emulated VRAM falling back to a 4 GB sysmem allocation) to fix. -5. **Non-black screen frames and sustained rate** `[wall]`/`[target]`. Once - the direct-GL draw capture and the window/screen present land, the capture - must show motion, then 60 fps in one VM with no forcing, then two VMs on - two mediated devices with non-black frames in both. +5. **Non-black window frames and sustained rate** `[wall]`/`[target]`. Once + the CE ring, the window/screen present and X stability land, the capture + must show motion in a window, then 60 fps in one VM with no forcing, then + two VMs on two mediated devices with non-black frames in both. ## 7. What is proven today @@ -191,25 +205,31 @@ requires it switched off, along with any external poke. | GR backend timeouts fixed (`backend_timeout=0`; draws retire in 3-2400 ms) | `[live]` | | DDX 3D replay executes (`section captured` + `GR LAUNCH` on `0x1000014`, 12 launches/cycle) | `[live]` | | First real GPU readback: pbuffer `glClear(red)+glReadPixels` -> `pixel=ff0000ff` | `[live]` | +| First non-black GPU-rendered frames: 500/500 off-screen frames; 45.4 s video captured (`r1769`) | `[live]` | +| Direct-GL GR ring `0xbeef0100` resolves; releases advance (`4acac093`) | `[live]` | +| GZDoom passes `V_Init: allocate screen` with GL 4.6.0 when shared nvClip `modeNum` is even | `[live]` | | RM write-lock holder identified (Xorg in the DDX vidheap scrub wait) and fixed (`df6e71bb`) | `[live]` | | GL section capture: the X channel's `0xC597` stream decoded | `[live]` | | Verbatim 3D method-stream replay retired by the engine (no MMU fault) | `[live]` | | Synthesized launch executes real `sm_75` SASS; Turing `V3` program header accepted | `[live]` | | X server survives the run on a 12 GB guest (the DDX's 4 GB sysmem allocation forces the size) | `[live]` | -| Direct-GL channel `0xbfef0002` submits a captured draw (`ops_runs>0`) | `[wall]` | -| Window/screen present completes without wedging X (ivshmem frame path) | `[wall]` | -| X startup/RM stability (`0x51`, vmalloc 96 GB) | `[wall]` | -| NVIDIA Vulkan ICD creates a device | `[wall]` | +| Direct-GL CE ring `0xbeef0101` resolves and the client's CE work executes | `[wall]` | +| Window/screen present produces non-black window pixels | `[wall]` | +| X startup/stability (`_nv052600rm` soft-lock, `0x51`, vmalloc) | `[wall]` | | Non-black screen pixels from the emulated vGPU's 3D pipeline | `[wall]` | | Windows/DirectX guests | `[planned]` | ## 8. What is not claimed -* No non-black pixel has been produced by the emulated vGPU's 3D pipeline yet. +* No **window/screen** pixel has been produced by the emulated vGPU's 3D + pipeline yet; every screen capture so far is black. The proven non-black + frames and the 45.4 s video come from the off-screen pbuffer path + (pbuffer -> sysmem -> kvmfr ivshmem -> host reader), not from a windowed X + screen capture. * Display/KMS bring-up (NvKms, `/dev/dri`, X, a real GL context) is not a - rendered-frame claim. The first readback pixel is a pbuffer probe, not a - window/screen frame; the direct-GL client still emits only setup/notify - kicks, and a window draw wedges X. Those are the current walls. + rendered-frame claim. GZDoom reaching `V_Init: allocate screen` proves the + client's GL init and the direct-GL GR lane, not the game loop or a + presented frame; the direct-GL CE ring still does not resolve. * No frame-rate or latency numbers: the scheduled measurement is defined (60 fps over 60 s, no forcing) but not yet met. * The `virgl`-based demo videos are a different, labelled path — not this one. |
