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@@ -5,7 +5,7 @@
> [`../docs/09-reference/glossary-and-faq.md`](../docs/09-reference/glossary-and-faq.md);
> the docs tree wins on disagreement.
-Status: 2026-11-09, tree `master @ bb802909`.
+Status: 2026-11-09, tree `master @ df6e71bb`.
## Project and positioning
@@ -40,17 +40,16 @@ progress). This is the project's known status, not a misconfiguration — see
Partially, and it is an active frontier. The display/KMS stack and the X
server now run on the emulated vGPU with the stock driver: nvidia-modeset/NvKms
registers (`/dev/dri`), `glxinfo` reports OpenGL 4.6.0 with direct rendering,
-the direct GL client's GR and CE channels submit and retire, and the GSP
-event-IRQ fix completes swaps. X is green on attempt 1, the guest's **real GL
-draws forward and execute on the physical GPU** (`work_gr backend_ok=5-7`,
-`backend_timeout=0`), and the 2D path is green end-to-end, but the frames are
-black: the replayed draw writes 0 pages because the beef GR ring does not
-resolve deterministically, the fixed-CB image's `0x80` MVP block is zero, and
-the render-target bind is unconfirmed. The guest Vulkan pipeline runs end to
-end (device → command buffer → fence → readback, frames black). These three
-plus the DDX's 4 GB sysmem allocation (12 GB guest workaround) are the
-current gates — see [`OpenGL.md`](OpenGL.md), [`Vulkan.md`](Vulkan.md) and
-[`Graphics-Execution.md`](Graphics-Execution.md).
+the 2D path is green and the DDX 3D replay executes; the **first real GPU
+readback** landed (a pbuffer `glClear(red)+glReadPixels` probe returns
+`pixel=ff0000ff`). The RM write-lock holder (Xorg in the DDX vidheap scrub
+wait) was identified and fixed (`df6e71bb`). The guest Vulkan pipeline runs
+end to end (device → command buffer → fence → readback, frames black). Screen
+pixels are still the wall: the direct-GL client channel `0xbfef0002` emits
+only setup/notify kicks (`ops_runs=0`), a synchronous window draw wedges X,
+and X startup/RM degradation (`0x51`) plus the DDX's 4 GB sysmem allocation
+(12 GB guest workaround) remain — see [`OpenGL.md`](OpenGL.md),
+[`Vulkan.md`](Vulkan.md) and [`Graphics-Execution.md`](Graphics-Execution.md).
**How fast is it?**
No published numbers yet. Kernel launches execute on the physical engine;