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+/*
+ * SPDX-FileCopyrightText: Copyright (c) 2014-2019 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SDK_NVSTATUS_H
+#define SDK_NVSTATUS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "nvtypes.h"
+
+typedef NvU32 NV_STATUS;
+
+#define NV_STATUS_CODE( name, code, string ) name = (code),
+
+enum
+{
+ #include "nvstatuscodes.h"
+};
+
+#undef NV_STATUS_CODE
+
+/*!
+ * @def NV_STATUS_LEVEL_OK
+ * @see NV_STATUS_LEVEL
+ * @brief Success: No error or special condition
+ */
+#define NV_STATUS_LEVEL_OK 0
+
+/*!
+ * @def NV_STATUS_LEVEL_WARN
+ * @see NV_STATUS_LEVEL
+ * @brief Success, but there is an special condition
+ *
+ * @details In general, NV_STATUS_LEVEL_WARN status codes are handled the
+ * same as NV_STATUS_LEVEL_OK, but are usefil to indicate that
+ * there is a condition that may be specially handled.
+ *
+ * Therefore, in most cases, client function should test for
+ * status <= NV_STATUS_LEVEL_WARN or status > NV_STATUS_LEVEL_WARN
+ * to determine success v. failure of a call.
+ */
+#define NV_STATUS_LEVEL_WARN 1
+
+/*!
+ * @def NV_STATUS_LEVEL_ERR
+ * @see NV_STATUS_LEVEL
+ * @brief Unrecoverable error condition
+ */
+#define NV_STATUS_LEVEL_ERR 3
+
+/*!
+ * @def NV_STATUS_LEVEL
+ * @see NV_STATUS_LEVEL_OK
+ * @see NV_STATUS_LEVEL_WARN
+ * @see NV_STATUS_LEVEL_ERR
+ * @brief Level of the status code
+ *
+ * @warning IMPORTANT: When comparing NV_STATUS_LEVEL(_S) against one of
+ * these constants, it is important to use '<=' or '>' (rather
+ * than '<' or '>=').
+ *
+ * For example. do:
+ * if (NV_STATUS_LEVEL(status) <= NV_STATUS_LEVEL_WARN)
+ * rather than:
+ * if (NV_STATUS_LEVEL(status) < NV_STATUS_LEVEL_ERR)
+ *
+ * By being consistent in this manner, it is easier to systematically
+ * add additional level constants. New levels are likely to lower
+ * (rather than raise) the severity of _ERR codes. For example,
+ * if we were to add NV_STATUS_LEVEL_RETRY to indicate hardware
+ * failures that may be recoverable (e.g. RM_ERR_TIMEOUT_RETRY
+ * or RM_ERR_BUSY_RETRY), it would be less severe than
+ * NV_STATUS_LEVEL_ERR the level to which these status codes now
+ * belong. Using '<=' and '>' ensures your code is not broken in
+ * cases like this.
+ */
+#define NV_STATUS_LEVEL(_S) \
+ ((_S) == NV_OK? NV_STATUS_LEVEL_OK: \
+ ((_S) != NV_ERR_GENERIC && (_S) & 0x00010000? NV_STATUS_LEVEL_WARN: \
+ NV_STATUS_LEVEL_ERR))
+
+/*!
+ * @def NV_STATUS_LEVEL
+ * @see NV_STATUS_LEVEL_OK
+ * @see NV_STATUS_LEVEL_WARN
+ * @see NV_STATUS_LEVEL_ERR
+ * @brief Character representing status code level
+ */
+#define NV_STATUS_LEVEL_CHAR(_S) \
+ ((_S) == NV_OK? '0': \
+ ((_S) != NV_ERR_GENERIC && (_S) & 0x00010000? 'W': \
+ 'E'))
+
+// Function definitions
+const char *nvstatusToString(NV_STATUS nvStatusIn);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SDK_NVSTATUS_H */