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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-02 02:50:38 -0400
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-02 02:50:38 -0400
commit0054d3acbc3017d2a535239f8153d3c99f7abc18 (patch)
tree670793077dfc7631d8f6c56179c44a1ec1bc91d1 /wiki/open-iov.org/index.php?title=LIME_Is_Mediated_Emulation&oldid=786.html
parent559415eb28bf9bf3d7525cbc27c2cfbaeffd9820 (diff)
downloadopen-iov-0054d3acbc3017d2a535239f8153d3c99f7abc18.tar.gz
open-iov-0054d3acbc3017d2a535239f8153d3c99f7abc18.zip
docs: add complete SBOM, ignore local deployment resources, remove stale third-party references
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<h2><span class="mw-headline" id="Design_Goals">Design Goals</span></h2>
<p>LIME aims to provide similar functionality to <a rel="nofollow" class="external text" href="https://winehq.org/">WINE Is Not Emulation</a>, Valve's <a rel="nofollow" class="external text" href="https://github.com/ValveSoftware/Proton/">Proton</a> / <a rel="nofollow" class="external text" href="https://github.com/ValveSoftware/dxvk">DXVK</a> but with the use of graphics virtualization (vGPU/SR-IOV on consumer GPUs), a shared filesystem between host/guest, and <a rel="nofollow" class="external text" href="https://open-iov.org/index.php/Looking_Glass_KVMFR">KVM Frame Relay</a> (high performance graphics buffer sharing via <a rel="nofollow" class="external text" href="https://www.qemu.org/docs/master/system/devices/ivshmem.html">Inter-VM Shared Memory Device / IVSHMEM</a>).
</p><p>Compared to WINE, and Proton the benefits of this approach are that Win64 binaries execute without the incompatibilities introduced in new games taking advantage of the latest version of <a rel="nofollow" class="external text" href="https://docs.microsoft.com/en-us/windows/win32/directx">DirectX</a>, or when changes are introduced to the latest version of the Win64 <a rel="nofollow" class="external text" href="https://infogalactic.com/info/Application_binary_interface">ABI</a>.
-</p><p>This functionality is enabled via the use of <a rel="nofollow" class="external text" href="">GPU Virtual Machine</a> (for consumer GPU Virtualization), <a rel="nofollow" class="external text" href="https://virtio-fs.gitlab.io/design.html">VirtIO-FS</a> (for host &lt;-&gt; guest filesystem sharing), <a rel="nofollow" class="external text" href="https://looking-glass.io/">Looking Glass</a> (for host &lt;-&gt; guest shared frame buffer), and <a rel="nofollow" class="external text" href="https://github.com///tree/master//"></a> (for orchestration).
+</p><p>This functionality is enabled via the use of <a rel="nofollow" class="external text" href="">GPU Virtual Machine</a> (for consumer GPU Virtualization), <a rel="nofollow" class="external text" href="https://virtio-fs.gitlab.io/design.html">VirtIO-FS</a> (for host &lt;-&gt; guest filesystem sharing), <a rel="nofollow" class="external text" href="https://looking-glass.io/">Looking Glass</a> (for host &lt;-&gt; guest shared frame buffer), and (for orchestration).
</p>
<h2><span class="mw-headline" id="Use-Cases">Use-Cases</span></h2>
<h3><span class="mw-headline" id="Win64_Subsystem">Win64 Subsystem</span></h3>