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authorArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-05 17:16:18 -0400
committerArthur Hanson Rasmusson <arthur@vgpu.io>2026-10-05 17:16:18 -0400
commitfc8d7923c83c6babd0ee8c23565ac18b709fa5a5 (patch)
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parent7c4e2defb82c4f9848fb218f88a9f42b6bcea185 (diff)
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vgsp: add golden-replay mode 25 (captured client construct + atomic 9-entry promote)
Ladder mode 25 reproduces the real 570.144 host client's golden-image construct on the golden replay handles: captured channel shape (flags 0x00200320, hObjectBuffer 0, gpFifoOffset 0, gpFifoEntries 0x20, engineType 1, host memdesc substitutions), a single atomic 9-entry GPU_PROMOTE_CTX on the golden channel (MAIN id0 and PATCH id2 combined, ids 3/4/5/6 VA-only globals, ids 9/10/11 FECS/PRIV/UNR combined), then the TURING_A 3D object. The golden VAS/channel/3D object stay alive and the existing V6 FWCLIENT promote follows on the golden-initialized GR-instance state; a failed golden step aborts with no retry and no follow-up promote. The captured VAS COPY_SERVER_RESERVED_PDES control is implemented gated (fwclient mask bit 8, zero-level no-op form) because its level PAs are server-internal. Mode clamp/name/help extended to 25; modes 1-24 unchanged.
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